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Talamira

This creature did not include a description.

Recall Knowledge - Spirit (Occultism): DC 41
Recall Knowledge - Undead (Religion): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

TalamiraCreature 13

Legacy Content

Unique CN Medium Ghost Incorporeal Spirit Undead 
Source Pathfinder #148: Fires of the Haunted City pg. 8
Female elf ghost
Perception +11; darkvision
Languages Elven
Skills Acrobatics +14, Aiudara Lore +17, Arcana +14, Nature +14
Str -5, Dex +4, Con +0, Int +6, Wis +5, Cha +4
Site Bound Jewelgate way station
AC 21; Fort +7, Ref +10, Will +13
HP 185 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious
Rejuvenation (divine, necromancy) Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored—this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife.
Speed fly 30 feet
Melee [one-action] ghostly hand +14 [+10/+6] (agile, finesse, magical), Damage 3d10+12 negativeArcane Innate Spells DC 20, attack +14; 7th power word blind, spell turning; 6th chain lightning, cone of cold, flesh to stone; 5th fireball, magic missile, phantasmal killer; 4th confusion, lightning bolt, suggestion; 3rd blindness, paralyze, slow; 2nd acid arrow, glitterdust, mirror image; 1st grease, magic missile, ray of enfeeblement; Cantrips (7th) acid splash, detect magic, mage hand, ray of frost, shield
Resonant Wail [two-actions] (arcane, emotion, enchantment, mental, sonic) Talamira releases an anguish-filled cry of despair. All creatures within 30 feet must attempt a DC 20 Will save to resist. Talamira can't use Resonant Wail for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature wails with anguish for 3 rounds. The shrieks resonate within the room's wailing crystals, giving the crystals a +2 status bonus on attack rolls against that creature during this time.
Failure As success, but the creature is slowed 1 for 1 minute as it sobs uncontrollably. If the creature is already slowed 1 by crushing despair, it is slowed 2 as long as it's under both effects simultaneously.
Critical Failure As failure, but the creature is also stunned 3 from its overwhelming sadness.
Telekinetic Crystalline Assault [two-actions] (divine, evocation) Talamira fills the air with whirling crystals, dealing 7d6 slashing damage to all creatures in a 30-foot emanation (DC 20 basic Reflex save).