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There is a Legacy version here.

Poisoned LockHazard 1

Mechanical Trap 
Source GM Core pg. 103 2.0
Complexity Simple
Stealth DC 17 (trained)
Description A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.
Disable DC 17 Thievery (trained) on the spring mechanism
AC 15, Fort +8, Ref +4
Hardness 6, HP 24 (BT 12); Immunities Critical hits, object immunities, precision damage
Spring [reaction] Trigger A creature tries to unlock or Pick the Lock; Effect A spine extends to Strike the triggering creature.

Melee spine +13, Damage 1 piercing plus cladis poison

Cladis Poison (poison) Saving Throw DC 19 Fortitude; Maximum Duration 4 hours; Stage 1 1d6 poison damage and drained 1 (1 hour); Stage 2 2d6 poison damage and drained 2 (1 hour); Stage 3 3d6 poison damage and drained 2 (1 hour)