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Humanitarian Hermit

Some druids look after those forgotten by society and thrive at the borders of civilization.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Humanitarian HermitCreature 9

Medium Human Humanoid 
Source NPC Core pg. 63
Perception +17
Languages Common, Fey, Wildsong
Skills Athletics +19 ((+20 using their staff)), Diplomacy +14, Medicine +21, Nature +19, Society +14, Survival +17
Str +4, Dex +1, Con +3, Int +1, Wis +4, Cha +1
Plant Empathy The humanitarian hermit can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.
Items +1 striking staff of healing, expanded healer's toolkit, hide armor, primal symbol
AC 26; Fort +18, Ref +16, Will +19
HP 150
Speed 25 feet
Melee [one-action] staff +20 [+15/+10] (parry, reach, trip, two-hand d8), Damage 2d4+10 bludgeoning plus 2d8 vitalityMelee [one-action] fist +19 [+15/+11] (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoningPrimal Prepared Spells DC 27, attack +19; 5th heal (×4), vital beacon; 4th cleanse affliction (×2), mountain resilience; 3rd earthbind, haste, safe passage; 2nd create food, environmental endurance, peaceful rest; 1st cleanse cuisine, create water, vanishing tracks; Cantrips (5th) electric arc, know the way, light, stabilize, vitality lash
Rituals DC 27; 3rd reincarnate
Cleansing Earth [three-actions] (plant, primal) Frequency once per hour; Effect The humanitarian blesses the land and their allies. In a 30-foot emanation, plants grow and become difficult terrain. Additionally, all allies in the emanation gain 20 temporary Hit Points and can ignore the difficult terrain. These effects last for 1 minute.Primal Staff A staff wielded by the humanitarian hermit gains the parry, reach, and trip traits, and Strikes with it deal an additional 2d8 vitality damage.Steady Spellcasting If a reaction would disrupt the humanitarian hermit's spellcasting action, the hermit attempts a DC 15 flat check. On a success, the action isn't disrupted.

Sidebar - Related Creatures Reincarnation Transitions

In cases of death from communal enacted injustice, reincarnate can give the perished a renewed chance at life, free from the weight of their past and the trappings of their old society. The humanitarian hermit acts as a caretaker during this transition, helping the individual reach out to old friends for emotional healing and closure. If the hermit believes them to be a good candidate, they may help the reincarnated find a new life within their druidic order.

All Monsters in "Healer"

NameLevel
Apothecary-1
Humanitarian Hermit9
Local Herbalist1
Peerless Healer15
Physician-1
Plague Doctor5
Surgeon2
Therapeutic Healer7
Tonic Merchant3

Healer

Source NPC Core pg. 60
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Sidebar - Advice and Rules Ailments

Common diseases can be found here. These can be treated by most healers, though they may have longer-term physiological impacts. For unusual conditions, like bogwid fever or zombie rot, you might impose penalties on a normal healer attempting to remedy them.

Sidebar - Additional Lore Alchemical Reputation

Earning the trust of their clients is often the most difficult part of any well-meaning alchemist's trade. Elixirs often have a stigma against them due to the wide and potentially dubious nature of alchemical concoctions. Medicinally inclined alchemists often build favorable local reputations, potentially drawing the attention of employers in the nearby governance. This can range from jobs as simple as preparing daily elixirs for the town guards to assisting local freelance adventurers.

Sidebar - Treasure and Rewards Hunting For Healing

Healers who don't use magic are always on the hunt for ingredients. NPCs like the apothecary, local herbalist, and tonic merchant might hire PCs to collect rare ingredients they've heard contain latent alchemical properties. Such a quest could involve traveling to an inhospitable area to collect plants, fungi, or minerals. Or it might require tracking down and slaying or capturing a creature with organs that produce ingredients useful in healing.

Sidebar - Advice and Rules Medical Service Prices

The physician and surgeon are masters of Medicine; the apothecary and plague doctor are experts. Plague doctors charge five times this rate, and surgeons 10 times.
Identify Affliction: 1 sp
Treat Wounds: 2 sp
Treat Disease: 1 gp
First Aid or Treating a Poison: 1 sp