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Juggler

Jugglers are physical performers who master the art of manipulating props. Usually, this involves throwing multiple objects up in a flowing pattern, but some use ricocheting items, spinning items, or other objects to keep them aloft.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

JugglerCreature 2

Medium Human Humanoid 
Source NPC Core pg. 125
Perception +7
Languages Common
Skills Acrobatics +6, Athletics +6, Circus Lore +6, Performance +9 ((+11 when juggling))
Str +2, Dex +3, Con +1, Int +0, Wis +1, Cha +3
Juggling Specialist For encounters involving juggling and other circus acts, the juggler is a 5th-level challenge.
Items dart (10), juggling club (3, functions as a light hammer), torch (3)
AC 15; Fort +4, Ref +9, Will +5
HP 30
Return Throw [reaction] Trigger A physical ranged attack with a throwing weapon critically fails to hit the juggler; Effect The juggler snatches the weapon from the air and immediately makes a ranged Strike against the attacker using that weapon.
Speed 25 feet
Melee [one-action] juggling club +7 [+3/-1] (agile), Damage 1d6+4 bludgeoningMelee [one-action] fist +8 [+4/+0] (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoningRanged [one-action] dart +8 [+4/+0] (agile, thrown 20 feet), Damage 1d4+4 piercingRanged [one-action] juggling club +8 [+4/+0] (agile, thrown 20 feet), Damage 1d6+4 bludgeoningRanged [one-action] torch +8 [+3/-2] (thrown 10 feet), Damage 1d4+4 bludgeoning plus 1 fireJuggle [one-action] (concentrate, manipulate) The juggler begins juggling up to three items of light or negligible Bulk. They can choose items in their hands or Interact to draw items on their person or pick up unattended items in reach. While juggling, they can Interact to add up to two items to their juggle, though they must drop an item for each one they add. The juggler is wielding all items they juggle, but the only actions they can take that require their hands are Return Throw, Juggling Bounce, Strike using a juggled weapon, Interact to add items to their juggle, or Dismiss to stop juggling. When the juggler Dismisses Juggle, they can choose to continue to wield, drop, or stow each juggled item, though they can't wield more items than they have hands. If at any point the juggler isn't wielding any items or becomes restrained or unconscious, the juggle ends and the juggler drops all the items.Juggling Bounce [one-action] The juggler Strikes with a thrown weapon they're juggling. If the Strike hits, the weapon bounces to a different creature in the weapon's first range increment. The juggler repeats the Strike, which uses the same multiple attack penalty and doesn't increase their multiple attack penalty.

Sidebar - Advice and Rules Juggling Props

The weapons presented in the juggler stat block are examples, but other good options include starknives, hatchets, daggers, and even alchemical bombs. Practically any item of light Bulk can work. Jugglers are proficient in any ranged Strikes they make with thrown weapons. Higher level versions of this NPC might increase their maximum number of props to four or five.

All Monsters in "Performer"

NameLevel
Acrobat2
Beast Tamer4
Court Jester10
Dancer1
Druid Initiate1
Juggler2
Maestro11
Mime3
Puppeteer6
Street Musician2
Traveling Actor3
Troubadour3

Performer

Source NPC Core pg. 124
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Halfling yarnspinner (level 7), iruxi masked mummer (level 9), razzle dazzler (level 5)

Sidebar - Advice and Rules Handheld Instruments

Musical instruments range in size and function. For inspiration on what an NPC musician might play, choose from the following list: accordion, bagpipe, bodhrán, bongo drum, cabasa, castanet, charango, chimes, claves, cuíca, dan moi, didgeridoo, fiddle, flute, gemshorn, gittern, guan, hand bell, harmonica, hurdy-gurdy, kalimba, kazoo, lute, lyre, mandolin, maracas, ocarina, pan flute, piccolo, psaltery, recorder sackbut, shawm, slide whistle, spoons, tambourine, trumpet, triangle, ukulele, vielle, or zills.

Sidebar - Advice and Rules Let's See A Show

Prices for a night's entertainment are per head and can be far higher for world-class performers.

Circus 1 sp; Dance 2 cp social, 6 cp stage performance, 1 gp high-society ball; Opera 5 gp general admission, 20 gp box seats; Music 5 cp troubadours, 2 sp orchestra; Stage Play 6 cp small theater, 1 sp major theater; Street Performance tips of 1–2 cp.

Sidebar - Additional Lore Performers Across Golarion

Some of Golarion's brightest stars are as much storymakers as storytellers.

Camilia Drannoch, Revolutionary: Camilia uses her powerful words to put an end to the Red Revolution, rid Galt of its final blades, and reestablish relations abroad.
The Circus of Wayward Wonders: Perhaps the most spectacular traveling show in the Inner Sea, the Circus of Wayward Wonders and its Sideshow of Everyday Marvels offers truly outstanding acts for their audiences.
Janatimo, Speaker of the World's Tales: Janatimo, an aiuvarin bard at the Magaambya, leads the Uzunjati, scholars and teachers tasked with spreading knowledge to improve the world.

Sidebar - Additional Lore The Colleges Of Humor

Throughout Golarion there are pockets of jesters and jokesters that form groups they call colleges of humor. While they have no formal name or location, these colleges are universally recognized for producing excellent comedy. Those who train with colleges often specialize in one of many forms of humor. Some of the most common specialize include, but are not limited to: slapstick, romantic humor, high comedy, situational comedy, parody, surrealism, farce, wordplay, and observational humor.