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Razzle Dazzler

The razzle dazzler is a particularly beguiling sort of entertainer who specializes in delighting with illusions and showy displays. Whether with their illusory double or some well-timed fireworks, they are exceptionally good at keeping their audiences focused on one display to distract from the secrets that make their magic possible.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Razzle DazzlerCreature 5

Small Gnome Humanoid 
Source NPC Core pg. 183
Perception +12; low-light vision
Languages Common, Elven, Fey, Gnomish
Skills Arcana +10, Deception +14, Diplomacy +14, Intimidation +12, Performance +14, Thievery +12
Str +1, Dex +3, Con +1, Int +2, Wis +1, Cha +4
Items dagger, dueling cape, hand crossbow (20 bolts)
AC 20; Fort +9, Ref +12, Will +15
HP 78
Daunting Charisma [free-action] Trigger The razzle dazzler rolls initiative using Deception or Performance; Effect The razzle dazzler can attempt to Demoralize one creature they can see.
Speed 25 feet
Melee [one-action] dagger +13 [+9/+5] (agile, finesse, versatile S), Damage 1d4+3 piercingMelee [one-action] fist +13 [+9/+5] (agile, finesse, nonlethal, unarmed), Damage 1d4+3 bludgeoningRanged [one-action] hand crossbow +13 [+8/+3] (range increment 60 feet, reload 1), Damage 1d6+2 piercingRanged [one-action] dagger +13 [+9/+5] (agile, finesse, thrown 10 feet), Damage 1d4+3 piercingArcane Spontaneous Spells DC 22, attack +15; 3rd enthrall, hypnotize, illusory disguise (3 slots); 2nd illusory creature, illusory object, laughing fit, revealing light (4 slots); 1st dizzying colors, illusory disguise, illusory object, ventriloquism (4 slots); Cantrips (3rd) figment, light, prestidigitation, telekinetic hand, telekinetic projectile
Dazzling Duplicate [one-action] (arcane, concentrate, illusion, manipulate) The razzle dazzler creates an illusory duplicate of themself in their space that lasts for 1 round. A creature who attacks the razzle dazzler must first attempt a DC 11 flat check. On a failure, the attack misses the razzle dazzler and destroys the illusion instead, ending this effect.

All Monsters in "Gnome"

NameLevel
Bleachling Survivor2
Gnome Bard1
Gnome Conservationist6
Gnome Daredevil2
Gnome Philomath-1
Razzle Dazzler5
Umbral Gnome Rockwarden5
Umbral Gnome Scout1
Umbral Gnome Warrior2

Gnome

Source Monster Core pg. 172 1.1
Gnomes are known for being creative and curious. They stand at around 3 feet tall, and their vivid personalities match their naturally vivid hair and eye color. Gnomes possess a natural connection to their ancestral home, the First World. They crave adventure and new experiences to fight off an ancestry-wide affliction known as the Bleaching. Gnomes who fail to dream and innovate begin to slowly lose their color and fall into a deep depression.

A notable subgroup of gnomes called umbral gnomes typically have gray or brown skin with a stony texture, and thin, pale hair or bald pates. Umbral gnomes are most numerous in the Darklands, where they go by the name drathnelar. Umbral gnomes often attribute these physical changes to the gnome deity regarded as the first of their kind, Nivi Rhombodazzle. Nivi was a surface gnome who traveled deep into the Darklands and was ultimately rewarded with demigodhood when she exchanged a particular gemstone with the dwarven deity, Torag. Nivi is immune to the Bleaching, and umbral gnomes are often immune or resistant to it as well.

Sidebar - Additional Lore Bet On It

Many gnomes love the trill that comes with gambling and betting. These bets do not need to be money related for a gnome to enjoy either. A gnome may place bets with interesting items, teaching new skills, or even public embarrassment on the line.

Sidebar - Advice and Rules Bleachlings

Surviving the worst affliction known to gnomekind is no small feat, and those who do suffer through the bleaching are changed by their experience. You can add the following ability to any gnome stat block to represent a bleachling gnome.

Unflappable When the bleachling gnome rolls a critical failure on a check with the emotion trait, they get a failure instead.

Sidebar - Additional Lore Few Friends Below

Most creatures who dwell in the Darklands are sinister and ruthless. While umbral gnomes are not, those who seek their aid should remember that they don't welcome strangers with open arms. In the brutal Darklands, such traits are seized upon by its denizens and treated as much as weaknesses as they are strengths.

Sidebar - Related Creatures Gnome Animal Companions

Many gnomes, especially gnome conservationists, have close ties to burrowing animals, with some going so far to adventure alongside them. Such animals include badgers, wolverines, and other mustelids, but some gnomes have befriended more unusual burrowing animals, including pangolins and giant insects known as mining bees. A gnome with an interest in the Plane of Earth might even travel with a sod hound.

Sidebar - Additional Lore Gnome Pranks

Many gnomes are consummate tricksters trying to get a rise out of anyone they come across. Some do so to share the sense of whimsy that they hope permeates their own lives, while others simple enjoy the look of confusion and bewilderment on their victims' faces. However, gnome pranks are never physically harmful, and they are only slightly injurious to one's pride. Classic gnome pranks include pretending to be frozen in time when someone walks in the room, slipping a bit of extra spice (or some other unusual flavor) into a friend's food, and removing a room's door handles while someone is inside.