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Spirit Priest

While dwarves worship gods like most any other ancestry, many dwarves also look to the spirits of the world for guidance and support. Most every object and environment in the world, from a simple rock to an expansive river to the largest of mountains, contains some kind of spirit. Dwarven spirit priests learn how to communicate with these spirits. This spiritual attunement allows these priests to use magic, as well as call on these spirits in times of need.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Spirit PriestCreature 5

Medium Dwarf Humanoid 
Source NPC Core pg. 174
Perception +12; darkvision
Languages Common, Dwarven, Empyrean, Fey, Petran, Pyric
Skills Athletics +12, Diplomacy +12 ((+14 with spirits and haunts)), Dwarf Lore +10, Occultism +10, Religion +14
Str +2, Dex +0, Con +3, Int +0, Wis +5, Cha +2
Items clan dagger
AC 19; Fort +12, Ref +9, Will +14
HP 78
Speed 20 feet
Melee [one-action] clan dagger +11 [+7/+3] (agile, parry, versatile B), Damage 1d4+6 piercingMelee [one-action] fist +11 [+7/+3] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningDivine Spontaneous Spells DC 22, attack +14; 3rd noise blast, safe passage, spiritual armament (3 slots); 2nd augury, heal, noise blast, see the unseen (4 slots); 1st bless, fear, infuse vitality, spirit link (4 slots); Cantrips (2nd) detect magic, divine lance, guidance, shield, stabilize
Spirit's Interference [two-actions] The spirit priest calls out to a local spirit to assault the priest's enemies. The spirit unleashes a blast of rocks, attacks with a set of vines, or uses some other appropriate part of the environment to attack all creatures in a 10-foot burst within 30 feet of the priest. The attack deals 6d6 bludgeoning damage with a DC 18 basic Reflex save. The spirit priest can't use Spirit's Interference for 1d4 rounds. The GM might have this ability deal a different damage type based on the local spirits, such as fire damage when calling on a fire spirit.Spiritual Edge [one-action] (concentrate, spellshape, spirit) The spirit priest aligns their spirit with their magical effects, enhancing the power of their spells. If their next action is to Cast a Spell that deals damage and doesn't have a duration, the spell deals additional spirit damage equal to the spell's rank.

All Monsters in "Dwarf"

NameLevel
Dwarf Battalion6
Dwarf General8
Dwarf Smith0
Dwarf Stonecaster4
Dwarf Warrior1
Spirit Priest5

Dwarf

Source Monster Core pg. 135 1.1
A dwarf's strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.

Sidebar - Additional Lore Clan Memory

Dwarves often have strong connections to their family and their clan. The grudges held by members of such clans are shared among its members and across generations. However, the honor of their friends is also shared in the same way. This can sometimes lead to a dwarf having a strong opinion about a person based on the actions of an ancient relative.

Sidebar - Additional Lore Dwarven Beards

While the idea of a dwarf typically brings to mind a stout, bearded man, the beard isn't exclusively a feature among male dwarves. Any dwarf, regardless of gender, is capable of growing an impressive beard. In surface dwarven cultures, men tend to be the ones most likely to grow and maintain a beard. Among underground dwarves, beards are more common across the board. Growing a beard is ultimately a matter of personal taste.

Sidebar - Locations Rivethun

The practice known as Rivethun is the most popular form of spiritual connection among dwarves. Rivethun teaches that spirits are everywhere and even gods are themselves spirits, albeit much higher in a spiritual hierarchy. Rivethun adherents learn to tap into past pains to help focus their minds and use this focus to unlock greater potential within themselves. Whether this potential is in the form of spellcasting or a greater understanding of spirits varies between individuals.

Sidebar - Additional Lore Strata Of Life

Dwarves tend to be broken up into three groups: underground dwarves, mountain dwarves, and surface dwarves. Each of these groups lives within a different elevation but tend to share common traits within their particular stratum. Underground dwarves tend to be more traditionalist as they're more closely connected to ancient dwarven origins. Mountain dwarves are usually in search of glory, either through their skill, knowledge, or combat prowess. Surface dwarves are the most varied, and their cultures greatly outnumber those of other dwarves.