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There is a Legacy version here.

PFS StandardGourd Leshy

Gourd leshies are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.

Recall Knowledge - Plant (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Gourd LeshyCreature 1

Small Leshy Plant 
Source Monster Core pg. 217 1.1
Perception +5; low-light vision
Languages Common, Fey; speak with plants (gourds only)
Skills Nature +5, Stealth +7
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0
Keepsake (primal) The leshy can store an item of light Bulk or less in their head, concealing it as veil of privacy. If stored for 24 hours, the item benefits from mending.
AC 17; Fort +5, Ref +9, Will +7
HP 20
Verdant Burst (healing, primal, vitality) When a gourd leshy dies, a burst of primal energy explodes from their body, restoring 1d8 Hit Points to each plant creature in a 30-foot emanation. This area is filled with gourds, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.
Speed 25 feet
Melee [one-action] fist +7 [+3/-1] (agile, finesse), Damage 1d4+2 bludgeoning plus ensnareRanged [one-action] seed +9 [+4/-1] (range increment 30 feet), Damage 1d6+2 bludgeoning plus ensnarePrimal Innate Spells DC 15; Constant (3rd) speak with plants (gourds only)
Change Shape [one-action] (concentrate, polymorph, primal) The leaf leshy transforms into a Small gourd-bearing plant. This ability otherwise uses the effects of one with plants.Ensnare When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target's limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is immobilized for 1 round and the penalty to Speed lasts for 1 minute.

All Monsters in "Leshy"

NameLevel
Cactus Leshy2
Corn Leshy Throng4
Flytrap Leshy4
Fungus Leshy2
Gourd Leshy1
Gourd Leshy Witch6
Leaf Leshy0
Root Leshy Groundskeeper-1
Seaweed Leshy3
Sunflower Leshy1
Tumbleweed Leshy Courier3
Vine Leshy0

Leshy

Source Monster Core pg. 216 1.1
Leshies are intelligent plant creatures who guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid— combines a nature spirit with a body carefully grown and crafted from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal's grove, a druidic circle, a fairy ring, or a great natural wonder.

Sidebar - Additional Lore Appeasing Leshy Guardians

When a wary traveler comes across a druidic stone circle, a peaceful glade, or a tall, ancient tree that seems unprotected, they must be careful in case there might be a leshy or two hiding just out of sight. Unlike other entities, these leshy guardians don't require offerings of food or drink. The best way to keep these custodians happy is to simply leave the area in its natural state. Wanderers who must pass through or camp nearby are warned to not start fires or leave anything behind.

Sidebar - Additional Lore Dead Leshies

When a leshy dies, their body explodes in a wave of vegetation as their spirit returns to the natural world. Though leshy spirits called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.

Sidebar - Related Creatures Friends in the Forest

Because of their relative frailty, leaf leshies frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as may arboreals and other plant creatures.

Sidebar - Additional Lore Phytoremediation

Leshies and other plants can cleanse the environment of pollution, such as pesticides, oil, and even radiation. They can heal the land simply by building a leshy settlement and dwelling there over time. More ambitious leshies battle against corruption in whatever way they are best suited for. For example, a leshy might join the Sarkorian Reclaimers to liberate the land from demonic influences, or they might worship Sarenrae and fight against the Whispering Tyrant's legion of undead.

Sidebar - Related Creatures Plant Allies

Some leshies align themselves (or are even called forth by) other sentient plant creatures, many of which also take vaguely humanoid forms. Though mighty arboreals tend not to associate with those who don't live as long as they do, they share many a leshy's desire to protect the forests in which they live. Dryads feel similarly, as they are bonded to a specific tree that might need guarding. More mischievous or cruel leshies, though, might find kindred spirits in sprigjacks and twigjacks, who look to drive off interlopers in the natural world.