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PFS StandardGiant Rock Tuatara

Uncommon 
Source Shining Kingdoms pg. 100
Your companion is a much larger cousin of the common rock tuatara, up to 6 feet long and 4 feet tall. Their milky-white third eye, spiny backs, and knobby club tails make them look far fiercer than they typically are.
PFS Note Characters from Five Kings Mountains have access to this option.

Size Medium
Melee [one-action] tail slam, Damage 1d8 bludgeoning
Melee [one-action] bite, Damage 1d6 piercing
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
Hit Points 8
Skill Intimidation
Senses darkvision, scent (imprecise, 30 feet)
Speed 25 feet
Support Benefit Your giant rock tuatara trips up your enemies when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature within your giant rock tuatara’s reach make the target clumsy 1 until the end of your next turn.
Advanced Maneuver Tail Escape

Tail Escape [one-action]

Source Shining Kingdoms pg. 100
Frequency once per 10 minutes
Requirements The giant rock tuatara is grabbed or restrained.
The giant rock tuatara detaches its tail to free itself from an enemy’s grip. It automatically Escapes and can Step. It then can’t use its tail slam Strike until it can regenerate its tail, which takes 10 minutes or an application of healing magic that restores Hit Points.