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PFS StandardFearful Symmetry [one-action] Feat 6

Archetype Emotion Fear Mental Visual 
Source Howl of the Wild pg. 77 2.0
Archetype Werecreature
Prerequisites Werecreature Dedication; weretiger
Requirements You’re in hybrid or tiger shape and your last action was a critically successful Strike with your unarmed attack.

You attack with a feline grace as captivatingly beautiful as it is deadly. All enemies within 30 feet of the creature you critically hit must attempt at a Will save against your class DC. Enemies that fail their saves become frightened 1 and are fascinated with you for 1 round. Your hostile actions don't end this fascination, but those of your allies do. Regardless of the effects of the save, the creature is immune to Fearful Symmetry for 1 hour.

Traits

Archetype:

This feat belongs to an archetype.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear:

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.