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PFS StandardWerecreature Dedication Feat 2

Rare Archetype Dedication 
Source Howl of the Wild pg. 76 2.0
Archetype Werecreature
Requirements You were born into a lineage of true werecreatures or were afflicted with the curse of the werecreature.

You're a werecreature, able to shift between your humanoid shape, an animal shape, and a monstrous hybrid of the two. You gain the beast and werecreature traits. Choose your werecreature type from the table below. Once chosen, this can't be changed. You gain the Toughness feat but also a weakness to silver equal to half your level. You gain the Change Shape action. On the night of the full moon, you automatically use Change Shape to assume your hybrid shape, and you can't voluntarily activate or dismiss Change Shape until sunrise.

Change Shape [one-action] (concentrate, polymorph, primal) Effect You transform into your hybrid or animal shape. Your equipment transforms with you and continues to provide bonuses, but your animal shape cannot use weapons, shields, or other held items and cannot use manipulate actions. You gain a movement speed, unarmed attacks, and potentially other abilities based on your werecreature type. These unarmed attacks are in the brawling group. You can Dismiss the effect to return to your humanoid shape, and you resume your humanoid shape automatically if you're reduced to 0 Hit Points.

Werecreature Types

TypeSpeedAttackDamageTraitsSpecial
Werebat10 feet, fly 15 feetFangs1d8 piercingWhen Flying due to the fly speed granted by this form, you must begin and end your movement on a solid surface or immediately fall.
Werebear25 feetJaws
Claw
1d8 piercing
1d6 slashing

Agile

Wereboar30 feetTusk1d8 slashingSweep
Werecrocodile25 feet, swim 15 feetJaws1d8 piercingGrappleYou can hold your breath for 2 hours in animal or hybrid shape.
Weremoose25 feetAntler1d8 piercingShove
Wererat25 feetJaws
Claw
1d6 piercing
1d4 slashing
Finesse
Agile, finesse
Your animal shape is Small in size.
Wereshark15 feet, swim 25 feetJaws1d8 piercingGrappleYour hybrid shape gains the amphibious trait. In your animal shape, you lose your land Speed and your Swim speed increases to 35 feet, and you gain the aquatic trait.
Weretiger25 feetJaws
Claw
1d8 piercing
1d6 slashing

Agile

Werewolf30 feetJaws1d8 piercingTrip


Special If you're a beastkin, you can use unarmed attacks from your hybrid shape while you're in your werecreature hybrid shape. These forms are otherwise separate.

Werecreature Dedication Leads To...

Animal Fleetness, Antler Rush, Bear Hug, Beastkin Resilience, Cornered Animal, Death Roll, Dire Growth, Echolocation, Fearful Symmetry, Feeding Frenzy, Feral Lunge, Feral Mending, Feral Scramble, Feral Senses, Feral Toss, Force of Nature, Pack Attack, Plague Rat, Pouncing Transformation, Rapid Hybridization, Rushing Boar, Scarred Hide, Shared Tide, Terrifying Transformation, Touch of Lunacy, Undying Beast, Wings of the Moon, You Don't Smell Right

Traits

Archetype:

This feat belongs to an archetype.

Dedication:

You must select a feat with this trait to apply an archetype to your character.

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.