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PFS LimitedEmergency Regeneration [reaction] Feat 16

Archetype Healing Primal Vitality 
Source Howl of the Wild pg. 81 2.0
Archetype Wild Mimic
Frequency once per day
Prerequisites Wild Mimic Dedication; you have deactivated a creature’s regeneration for at least 1 round or have identified a creature with regeneration in combat
Trigger You’re reduced to 0 hit points from damage that’s neither acid nor fire.

You have battled against foes whose bodies naturally regenerate, and while yours doesn't do so all the time, it can happen in a pinch. You gain the effects of a 7th-rank regenerate spell. At 20th level, you gain the effects of a 9th-rank regenerate instead.

Traits

Archetype:

This feat belongs to an archetype.

Healing:

A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Vitality:

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.

These planes are awash with life energy. Colors are brighter, fires are hotter, noises are louder, and sensations are more intense. At the end of each round, an undead creature takes at least minor vitality environmental damage. In the strongest areas of a vitality plane, they could take moderate or even major vitality damage instead. While this might seem safe for living creatures, vitality planes present a different danger. Living creatures regain an amount of HP each round equal to the environmental damage undead take in the same area. If this would bring the living creature above their maximum HP, any excess becomes temporary HP. Unlike normal, these temporary HP combine with each other, and they last until the creature leaves the plane. If a creature’s temporary HP from a vitality plane ever exceeds its maximum HP, it explodes in a burst of overloaded vitality energy, spreading across the area to birth new souls.