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Reborn Sun Hunter

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Reborn Sun HunterCreature 11

Legacy Content

Rare LE Medium Fire Undead 
Source Pathfinder #172: Secrets of the Temple City pg. 10
Perception +13; darkvision
Languages Common, Necril
Skills Acrobatics +12, Athletics +10, Religion +8, Stealth +12, Survival +8
Str +4, Dex +6, Con +1, Int +3, Wis +2, Cha -1
Items religious symbol of Walkena, +2 greater striking returning dagger
AC 19; Fort +7, Ref +12, Will +10
HP 195 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 10, mental 10
Burning Sacrifice (divine, evocation, fire) When the sun hunter is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 16 basic Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of scrying, lowering the spell's DC by -9. The sun hunter's gear and treasure are unaffected by the explosion and left in a pile where they die.Nimble Dodge [reaction] Trigger The sun hunter is targeted with a melee or ranged attack by an attacker they can see; Effect The sun hunter gains a +2 circumstance bonus to AC against the triggering attack.
Speed 35 feet
Melee [one-action] dagger +11 [+7/+3] (agile, finesse, magical, versatile S), Damage 3d4+6 piercing plus 1d6 fireMelee [one-action] fist +11 [+7/+3] (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning plus 1d6 fireRanged [one-action] dagger +11 [+7/+3] (agile, magical, thrown 10 feet, versatile S), Damage 3d4+6 piercing plus 1d6 fireDivine Innate Spells DC 16, attack +8; 5th burning hands; Cantrips (5th) divine lance (law or evil), message, shield, sigil
Sneak Attack The sun hunter's Strikes deal an additional 2d6 precision damage to flat-footed creatures.Study Foe [one-action] The sun hunter reads a creature they can see within 30 feet to notice openings. The sun hunter attempts a Perception check against that creature's Deception DC or Will DC, whichever is higher. The target is then temporarily immune for 1 minute.
Critical Success The sun hunter reads the target like a book. The target is flat-footed against the sun hunter's attacks until the end of the sun hunter's next turn.
Success The sun hunter notices a brief opening. The target is flat-footed against the sun hunter's attacks until the end of the sun hunter's turn.
Failure The target is unaffected.
Critical Failure The sun hunter's intense focus opens them up to other attacks. The target is unaffected, and the sun hunter is flat-footed until the start of their next turn.