Mythic Callings | Mythic Feats | Mythic Destinies


Bring Into The Fold [two-actions] Feat 16

Auditory Emotion Linguistic Mental Mythic 
Source War of Immortals pg. 124
Archetype Broken Chain
Frequency once per day
Prerequisites Broken Chain Dedication

Not all who oppress are irredeemable, and given encouragement and some time, they will abandon their cause and join your fight against the very system they used to uphold. If your next action is to issue an Ultimatum of Liberation, you may have up to 10 targets who can hear you attempt a Will save against your class DC or spell DC, whichever is higher. You can cause any changes in attitude to last longer than the current social interaction by spending at least 10 minutes speaking with the affected targets earnestly about your cause.

Success The target is unaffected.
Failure The target’s attitude toward you improves by one step.
Critical Failure The target’s attitude toward you improves by two steps.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Linguistic:

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.