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Vorvorak

Those trespassing on abandoned canals might come face-to-face with a vorvorak, a large creature that resembles a dragon or crocodile. These territorial beasts keep hoards that they disguise with magical illusions, using their natural talent for spellcasting. Often mistaken for dragons, vorvoraks are commonly referred to as canal dragons or mud dragons. However, they aren't truly related to dragons but rather evolved from local crocodiles and exposure to innate magic in the region of Taldor.

Vorvoraks are solitary creatures, preferring to hunt in the early morning or early evening. In general, vorvoraks make their lairs in areas with some submersion. Such places let them hide their hordes and use their brown, mossy bodies as a natural form of stealth. Due to their evolution and magical contamination, vorvoraks have limited innate magical abilities, allowing them to control the water around them and infuse it with their own poisonous bile.

All vorvoraks share a common trait: hoarding treasure. Many fill their lairs with coins, gems, and anything shiny they take from their victims, with some older hoards containing relics of the surrounding imperial nations. The condition of the items is of no importance to the vorvoraks; a hoard is just as likely to contain junk as items of true value.

A fully grown vorvorak is around 24 feet long and weighs approximately 3,000 pounds, with muddy brown scales, a serpentine neck, and hard fins on their back that resemble wings.

Recall Knowledge - Beast (Arcana, Nature): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

VorvorakCreature 10

Huge Beast 
Source Shining Kingdoms pg. 186
Perception +19; darkvision, low-light vision
Languages Common; (can't speak any language)
Skills Athletics +22, Intimidation +19, Stealth +15 ((+19 when submerged in mud or water))
Str +7, Dex +2, Con +5, Int +1, Wis +3, Cha +2
AC 29; Fort +22, Ref +18, Will +16; +2 status vs. fear effects
HP 200; Immunities poison; Weaknesses cold 10
Sweeping Tail [reaction] Trigger A creature within reach of the vorvorak's tail uses a move action or leaves a square during a move action it's using Effect The vorvorak attempts a tail Strike against the triggering creature. If the attack is a critical hit, the vorvorak disrupts the action.
Speed 40 feet, climb 30 feet, swim 30 feet; canal walker
Melee [one-action] jaws +23 [+18/+13], Damage 2d4+13 piercingMelee [one-action] claw +21 [+16/+11] (reach 10 feet), Damage 2d8+13 slashingMelee [one-action] tail +21 [+16/+11] (reach 15 feet), Damage 2d6+13 bludgeoningRanged [one-action] spit +17 [+12/+7] (range increment 60 feet), Damage 2d12+6 acid plus vorvorak bilePrimal Innate Spells DC 26; 5th control water; 4th hydraulic torrent, mirage; 3rd aqueous orb, slow; 2nd mist, vanishing tracks
Canal Walker A vorvorak ignores difficult terrain caused by swamp terrain features.Vorvorak Bile (poison) Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 2d8 poison and sickened 1 (2 rounds); Stage 2 3d8 poison and sickened 2 (2 rounds); Stage 3 4d8 poison and sickened 3 (2 rounds)

Sidebar - Additional Lore Draconic Heritage

During the time of the Dragon Plague (3660–3672 ar), Taldor faced intense attacks by multitudes of frenzied dragons. The areas between northern Taldor and the Verduran Forest were the most heavily impacted by these attacks. The region became brutal in its attempts to slay all dragons, leading to a near extinction of drakes and dragons across Taldor. This change in the ecosystem, in the years before the reappearance of dragons, led to the evolution of vorvoraks. Magic infused into the ecosystem caused vorvoraks to evolve from crocodiles native to the region and gave the species their unique magical abilities.

All Monsters in "Crocodile"

NameLevel
Crocodile2
Deinosuchus9
Vorvorak10

Crocodile

Source Monster Core pg. 69 1.1
Powerful and primeval in appearance, crocodiles are dangerous natural predators that dwell in marshes, riverbeds, swamps, and other wetlands.

Sidebar - Locations Prowling The Waters

Crocodiles often live in warm, tropical areas, either in fresh or salt water. Alligators are found in more varied climates, but only in fresh water. Deinosuchuses, particularly the largest and most dangerous of their kind, prefer estuaries, bays, or other brackish bodies of water connected to both river and sea.

Sidebar - Treasure and Rewards Reptilian Resources

A crocodile's skin can be used as leather, and its meat is chewy and mild, though even a large crocodile doesn't usually yield more than 50 pounds of usable meat.