There is a Remastered version
here.
Advanced First Aid Feat 7Legacy Content
General Healing Manipulate Skill Source Advanced Player's Guide pg. 202 2.0Prerequisites master in
Medicine
You use your medical training to ameliorate sickness or assuage fears. When you use
Medicine to
Administer First Aid, instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally's
frightened or
sickened condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect that caused the condition.
Traits
General: A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Healing: A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
Manipulate: You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.