Meddling Futures [free-action] Feat 2Cursebound Divine Oracle Source Player Core 2 pg. 139
You open yourself to the guidance of whatever spirits or powers deign to help you. Roll 1d4 to see what type of spirit is drawn to you. Your next action must be the type of action the spirit prefers, but you also gain the listed benefit for the action as the spirit guides you. If you attempt to use a different action, you must succeed at a DC 6 flat check or the action is lost.
1 Warrior You must attempt a
Strike. You gain a +1 status bonus to your attack roll and a +2 status bonus to damage, or a +6 status bonus to damage if you are at least
cursebound 3.
2 Adept You must attempt a Perception check or a skill action. You gain a +1 status bonus to the check, or a +2 status bonus if you are cursebound 3.
3 Sage You must attempt to
Cast a Spell. You gain a status bonus to the spell's damage or healing equal to the spell's rank, or equal to the spell's rank + 3 if you are at least cursebound 3.
4 Wanderer You must attempt a
Stride action, or a
Fly,
Climb, or
Burrow action if you have the relevant speed. You gain a +10- foot status bonus to your Speed for the action, or a +20-foot status bonus if you are at least cursebound 3.
Traits
Cursebound: Abilities with this trait tighten your oracular curse's grasp on your soul in exchange for divine insights, giving you the cursebound condition. When you use a cursebound ability, you become cursebound 1, or if you were already cursebound, you increase the value of your cursebound condition by 1. As cursebound abilities are directly linked to your oracular curse, you can't use a cursebound ability if you don't have an oracular curse or if you are already at your maximum cursebound value. You can't mitigate or bypass the drawbacks of any cursebound ability with spells or other effects, and the effects of any cursebound ability end when you Refocus and remove the cursebound condition.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to divine magic.