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Shredskin

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

ShredskinCreature 2

Legacy Content

NE Tiny Undead 
Source Pathfinder #157: Devil at the Dreaming Palace pg. 60, Book of the Dead pg. 143; There is a more recent version of this monster. Click here to view.
Perception +11; darkvision
Languages Common; (can't speak any language)
Skills Acrobatics +10, Athletics +8, Deception +8, Stealth +8
Str +2, Dex +4, Con +0, Int -1, Wis +0, Cha +2
AC 18; Fort +6, Ref +10, Will +8
HP 30; Immunities critical hits (except slashing), death effects,
disease, mental, paralyzed, precision, poison, unconscious
Speed fly 30 feet
Melee [one-action] claws +10 [+6/+2] (agile), Damage 1d6+4 slashing plus GrabMelee [one-action] jaws +11 [+6/+1], Damage 1d8+4 piercingConstrict [one-action] 1d4+4 bludgeoning, DC 16Compression When a shredskin successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a shredskin.Control Body [one-action] Requirements The shredskin is adjacent to a Medium or Small humanoid-shaped corpse; Effect The shredskin wraps itself around the corpse and takes control of the host body. While controlling a host, the shredskin uses the host's Speed but its own attacks, and it loses its Grab and Enshroud abilities. Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally. The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is flat-footed for 1 round. A Medium corpse typically has 15 Hit Points, while a Small corpse typically has 10 Hit Points. Creatures can notice that a corpse is controlled by a shredskin by succeeding a Perception check against the shredskin's Deception DC.Enshroud [one-action] Requirements The shredskin is grabbing a creature; Effect The shredskin attempts to pin the creature and wrap itself around the creature like a shirt. The shredskin rolls an Athletics check against the creature's Fortitude DC. On a success, the creature becomes restrained and the shredskin can take control of the creature as if using Control Body. At the start of its turn, the shredskin can automatically Constrict the enshrouded creature as a free action. An enshrouded creature can attempt a DC 16 Escape check to break free (DC 18 if the shredskin critically succeeded its Athletics check to Enshroud).