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Happs Bydon

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Happs BydonCreature -1

Legacy Content

Unique LE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 167
Male human bandit
Perception +4
Languages Common
Skills Athletics +2, Intimidation +3, Nature +2, Stealth +3, Survival +2
Str +2, Dex +3, Con +2, Int +0, Wis +0, Cha +1
Items 15 sp, composite shortbow (20 arrows), dagger, leather armor, silver Stag Lord amulet (worth 3 gp), trail rations (2 days)
AC 13; Fort +4, Ref +5, Will +2
HP 17
Speed 25 feet
Melee [one-action] dagger +4 [+0/-4] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+2 piercingRanged [one-action] composite shortbow +5 [+0/-5] (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6-2+1 piercingRanged [one-action] dagger +5 [+1/-3] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+1 piercingFocused Target [one-action] (concentrate) Happs designates a single creature he can see as his target; when he does so, he issues a litany of mockery at the target. Happs gains a +2 circumstance bonus to Survival checks to Track the target, and the first time he hits the target in a round, he deals an additional 1d8 precision damage to the target. These effects last until Happs uses Focused Target again.