
School of Thassilonian Rune MagicSource Rival Academies pg. 114This curriculum, taught at a few select academies in New Thassilon, can be learned only by wizards with the
runelord class archetype. You have begun to study one of the seven runes of sin, granting you great power but at the cost of anathematic magic. All runelords gain the below curriculum and school spells. In addition, you must choose one of the seven sins to specialize in. You add your sin’s spells and initial school spells to your curriculum. The addictive nature of sin magic prevents you from using magic in ways aligned with other sins, represented by that sin’s anathema. Casting a sin spell never invokes the anathema of its school of sin.
Unlike other wizards, some of your curriculum spells may be spells that don’t typically appear on the arcane spell list (marked with an asterisk). You still cast these spells as arcane spells, the unifying knowledge of sin bridging the gap between disparate magics.
Curriculumcantrips:
detect magic,
sigil1st:
mystic armor,
runic body,
runic weapon,
sure strike2nd:
darkvision,
see the unseen3rd:
clairaudience,
veil of privacyU4th:
clairvoyance,
fly5th:
mind probeU,
sending6th:
scryingU,
truesight7th:
contingency,
spell riposteU8th:
unrelenting observation9th:
foresight,
seize soulUSchool Spellsinitial:
advanced:
personal runewellRoleplaying Sins
Indulging in sin is a topic whereplayers might have varying levels of comfort. There are typically manyways to indulge in your character'ssin, with some versions (such as meditating on the sin and allowing itto fill your heart or creating art thatthematically extols it) that can beportrayed less explicitly. As with anyother act in the game, keep to the
Pathfinder Baseline or whatever other guidelines you'vediscussed with your group in advance.
Sin Curriculums
Envy
The Cutting Eye reveals weaknesses in yourself and others, creating those weaknesses when you need to humble those who dare surpass you.
Anathema Use your magic to cause harm with the elements or void.
Sin Spellscantrips:
shield,
tangle vine1st:
schadenfreude,
enfeeble2nd:
dispel magic,
stupefy3rd:
earthbind,
thief of fortune4th:
containment,
outcast's curse5th:
banishment,
grisly growths6th:
cursed metamorphosis,
spellwrack7th:
duplicate foe,
planar seal8th:
quandary9th:
detonate magicInitial School Spell cutting eyeGluttony
The All-Encompassing invokes a deep emptiness in its users, encouraging them to consume and consume, with nothing ever feeling like enough.
Anathema Use your magic to protect others or manipulate minds.
Sin Spellscantrips:
caustic blast,
void warp1st:
grim tendrils,
summon undead2nd:
create food,
ghoulish cravings*
3rd:
rouse skeletons,
vampiric feast4th:
seal fate,
vampiric maiden5th:
corrosive muck,
slither6th:
disintegrate,
vampiric exsanguination7th:
devouring void,
eclipse burst8th:
desiccate9th:
massacreInitial School Spell all-encompassing hungerGreed
The Precious Gleam carries knowledge that the world's problems are far beyond one's current form and resources. But forms can change and resources can be hoarded with the help of this rune's magic.
Anathema Use your magic to affect the mind or perception rather than physical reality.
Sin Spellscantrips:
live wire,
read aura1st:
ant haul,
leaden steps2nd:
enlarge,
phantasmal treasure3rd:
one with stone,
shrink item4th:
aerial form,
shape stone5th:
elemental form,
impaling spike6th:
dragon form,
petrify7th:
chrysopoetic curse,
lifewood cage8th:
monstrosity form9th:
metamorphosis Initial School Spell precious gleamLust
The Heart's Hook drowns rationality in desires, twisting its targets' thoughts until they gladly serve the runelord's wishes.
Anathema Use your magic to meddle with physical forms or invoke the void.
Sin Spellscantrips:
daze,
message1st:
charm,
command2nd:
charitable urge,
stupefy3rd:
dream message,
enthrall4th:
confusion,
suggestion5th:
mind probe,
subconscious suggestion6th:
dominate,
never mind7th:
love's sacrifice,
warp mind8th:
uncontrollable dance9th:
telepathic demand Initial School Spell heart's hookPride
The Crescent Scepter is endlessly convinced of its own superiority and the ascendance of its users. If someone's eyes show something else, clearly their eyes are mistaken.
Anathema Use your magic to change or create physical things rather than their appearances.
Sin Spellscantrips:
bullhorn,
figment1st:
dizzying colors,
illusory disguise2nd:
illusory creature,
invisibility3rd:
blindness,
levitate4th:
mirage,
vision of death5th:
cloak of colors,
illusory scene6th:
phantasmal calamity,
vibrant pattern7th:
mask of terror,
project image8th:
confusing colors9th:
overwhelming presence*
Initial School Spell crescent scepterSloth
The Reclined spreads a sense of restful peace to its users, the feeling of rest after a hard day of work without the drudgery leading up to it. With its magic, runelords can cut away even the smallest drudgery.
Anathema Use your magic to manipulate appearances or directly cause harm with the elements.
Sin Spellscantrips: telekinetic hand, telekinetic projectile
1st:
sleep,
enfeeble2nd:
ghostly carrier,
summon elemental; 3rd:
cozy cabin,
slow4th:
dull ambition,
translocate; 5th:
summon dragon,
telekinetic haul6th:
collective transposition,
teleport7th:
indolent haze planar palace8th:
quandary9th:
resplendent mansion Initial School Spell reclined apportWrath
The Vengeful Glare fills its users with a zealous rage and the restless need to solve problems, which generally takes the form of cutting to the most direct solution.
Anathema Use your magic to protect or create.
Sin Spellscantrips:
frostbite,
ignition1st:
force barrage,
thunderstrike2nd:
blistering invective*,
floating flame3rd:
fireball,
lightning bolt4th:
ice storm,
wall of fire5th:
howling blizzard,
wall of ice6th:
blinding fury*,
disintegrate7th:
eclipse burst,
fiery body8th:
earthquake9th:
falling stars Initial School Spell vengeful glare