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There is a Legacy version here.

Electric Latch RuneHazard 3

Electricity Magical Trap 
Source GM Core pg. 101 2.0
Complexity Simple
Stealth DC 20 (trained)
Description An invisible rune imprinted on a door latch releases a powerful electric discharge.
Disable DC 20 Thievery (expert) to scratch out the rune without allowing electricity to flow, or dispel magic (2nd rank; counteract DC 18) to counteract the rune
Electrocution [reaction] (arcane, electricity) Trigger A creature grasps the door latch directly or with a tool; Effect The trap deals 3d12 electricity damage to the triggering creature (DC 22 basic Reflex save).