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Envoy

Envoys are guests of a given court, representing the interests of another court or organization. Some envoys stay in one place so long they're practically considered locals, though those with whom they parley are swiftly reminded where their loyalty lies.

Recall Knowledge - Humanoid (Society): DC 14
Unspecific Lore: DC 12
Specific Lore: DC 9

Elite | Normal | Weak
Proficiency without Level

EnvoyCreature 0

Medium Human Humanoid 
Source NPC Core pg. 12
Perception +7; (13 to Sense Motive)
Languages Common; plus two additional languages
Skills Deception +13, Diplomacy +15, Intimidation +7, Society +15
Str +0, Dex +1, Con +0, Int +4, Wis +3, Cha +3
Diplomatic Specialist When dealing with matters of statecraft and negotiation, the envoy is a 6th-level challenge.
Items dagger, fine clothing, letter of diplomatic status, signet ring
AC 13; Fort +2, Ref +3, Will +11
HP 12
Speed 25 feet
Melee [one-action] dagger +5 [+1/-3] (agile, finesse, versatile S), Damage 1d4+2 piercingMelee [one-action] fist +5 [+1/-3] (agile, finesse, nonlethal, unarmed), Damage 1d4+2 bludgeoningRanged [one-action] dagger +5 [+1/-3] (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercingDiplomatic Immunity [one-action] (auditory, concentrate, emotion, linguistic, mental) The envoy invokes their diplomatic status. Until the end of the envoy's next turn, any creature that attempts to attack them must succeed at a DC 15 Will save or have their attack disrupted. The attacker gains weakness 2 to all damage from the envoy's allies while Diplomatic Immunity lasts, whether their attack was disrupted or not.
The envoy can Sustain this ability. If the envoy takes a hostile action, Diplomatic Immunity ends and can't be used again for 1 hour.

All Monsters in "Courtier"

NameLevel
Advisor5
Court Historian-1
Courtesean2
Envoy0
Knight7
Noble3
Palace Guard4
Spy6
Veteran Noble6

Courtier

Source NPC Core pg. 12
The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Aiuvarin translator (level 0)

Sidebar - Additional Lore Intriguing Plots

The royal court is filled with intrigue! Here are some examples of who might be scheming.
  • The monarch's spouse or children
  • The royal pet (a druid in disguise)
  • The grand vizier
  • Visiting ambassadors or nobles
  • Palace champion
  • Palace doctor
  • Kitchen staff
  • Court jester

Sidebar - Additional Lore Know Your Social Events

  • Ball: a formal dance party that often includes a banquet
  • Banquet: an elaborate formal meal for a large number of people
  • Debutante Ball: a ball where upper-class youths formally enter society as adults
  • Gala: a social occasion with special entertainment or performances
  • Hunt: a formal hunting competition among the nobility and royals of court
  • Masque: a dramatic performance with singing, dancing, pantomime, and dialogue

Sidebar - Additional Lore Social Warfare

Though courtiers might have guards and servants at their command, their most potent forces are their connections outside of court and the will of the common people. A noble might have financial control of the entertainment district, but a popular courtesan moving their patronage will take their admirers with them. An envoy who endears themselves to commoners by having their spies expose corrupt officials can provoke public outrage when a rival attempts to have them replaced.