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PFS StandardLessons of Flux [reaction] Feat 10

Uncommon Fortune Monk 
Source Rival Academies pg. 81
Trigger You fail a skill check to Grab, Reposition, Shove, Trip, or Tumble Through.

You apply the persistence and permutation taught by faydhaans to your failures. You reroll the check and take the second result. If it still fails or critically fails, you can ask a question about the creature you were attempting to Grab, Reposition, Shove, Trip, or Tumble Through as if you had succeeded at a check to Recall Knowledge.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fortune:

A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.