Prescience [free-action] Feat 4Uncommon Mythic Prediction Source War of Immortals pg. 82Trigger You’re about to roll
initiative.
Mythic power floods through your mind, filling you with visions of possible futures, events that might or might not happen, and warnings of things that might be. Spend a
Mythic Point and roll your
initiative check using mythic proficiency. Until the end of your first turn, you have a +1 status bonus to AC and all saves.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.
Prediction: Effects with this trait determine what is likely to happen in the near future.