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Goblin Get Gang

There is little more terrifying than a goblin raiding party out to take from its neighbors. A swarming mix of commandos, pyros, and war chanters armed with dogslicers, horsechoppers, burning torches, and sharp teeth, this troop enjoys pillaging unprepared communities. Their song is an unsettling counterpart to the screams of their victims.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Goblin Get GangCreature 5

Gargantuan Goblin Humanoid Troop 
Source NPC Core pg. 187
Perception +12; darkvision
Languages Common, Goblin
Skills Athletics +12, Intimidation +13, Performance +13, Stealth +10
Str +3, Dex +2, Con +3, Int +0, Wis -1, Cha +4
AC 21; Fort +13, Ref +14, Will +9
HP 90 (4 segments); Thresholds 60 (12 squares), 30 (8 squares); Weaknesses area damage 5, splash damage 5
Goblins Chant and Goblins Sing! (auditory, aura) 30 feet. The goblin get gang's disharmonious chorus of disturbing lyrics makes it difficult to concentrate. Any creature performing a concentrate action in the area must succeed at a DC 19 Will save or the action is lost. On a critical success, the creature is temporarily immune for 1 minute.Troop Defenses
Speed 25 feet; troop movement
Goblins Bound and Goblins Swing! Goblins have difficulty staying in formation, especially during combat. The goblin get gang can take a move action only if it has used at least one action to Goblins Slash and Goblins Scar! this turn or if there are no conscious enemies adjacent to it.Goblins Burn and Goblins Char! [two-actions] The troop's members throw a barrage of burning torches. Each creature in a 10-foot burst within 30 feet of the troop takes 2d8 fire damage with a DC 20 basic Reflex save. When the troop is reduced to 2 or fewer segments, this area decreases to a 5-foot burst.Goblins Slash and Goblins Scar! [one-action] to [three-actions] Frequency once per round; Effect The goblin get gang uses dogslicers, horsechoppers, and burning torches to attack each enemy in a 5-foot emanation, with a DC 20 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d6 slashing damage and 1d6 fire damage
[two-actions] 1d6+6 slashing damage and 1d6 fire damage
[three-actions] 1d6+9 slashing damage and 1d6 fire damage.

All Monsters in "Goblin"

NameLevel
Big Boss Goblin6
Goblin Chef1
Goblin Commando1
Goblin Get Gang5
Goblin Pyro1
Goblin Scavenger4
Goblin War Chanter1
Goblin Warrior-1

Goblin

Source Monster Core pg. 174 1.1
These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call “longshanks.”

Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called “goblin dogs,” they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.

Sidebar - Additional Lore Goblin Leadership

Goblins have many paths to leadership of their bands. Some inherit it, while others earn it by being the strongest, smartest, meanest, most charismatic, or even just plain luckiest. Surviving a fireball that wipes everyone else in a get gang out because they were busy eating a pickle is one way to know you have the goblin hero-gods' favor!

Sidebar - Treasure and Rewards Goblin Treasure

Although goblin warrens are generally filthy dumps, they sometimes contain actual treasures stolen from longshanks or other goblin tribes. Typical treasures include small pieces of jewelry, shiny items such as hand mirrors, and gold teeth. As they rarely trust each other, many goblins keep their most cherished baubles on their persons; these, might include useful weapons or minor magic items.

Sidebar - Locations Goblin Warrens

Goblins construct ramshackle warrens in forests and coastal regions, usually near the settlements of other humanoids for ease of scavenging and raiding.

Sidebar - Advice and Rules Goblins Around The World

Simple adjustments to goblins let you reflect different heritages if you wish. To represent a charhide or snow goblin NPC, give it cold or fire resistance equal to its level, then reduce its maximum Hit Points by its level. Give a razortooth goblin a jaws attack with the same attack and damage bonuses as its primary melee attack, but with a base damage of 1d6 piercing damage.

Sidebar - Additional Lore New Outlooks

It's a new era for goblins: while many still pose a threat, others venture out on their own, contributing in their own fashion to the greater good. Most such goblins still care little about the rules, but many are in fact kind at heart. Goblins most likely to be found living or adventuring among other ancestries include chefs, scavengers, and those found in Monster Core: commandos, pyros, war chanters, and warriors.

Sidebar - Additional Lore The Goblin Song

The following ditty is perhaps the most infamous of goblin songs.

Goblins chew and goblins bite,
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!
Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!
Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!