Bloodrager Dedication Feat 2Archetype Class Dedication Source War of Immortals pg. 60Archetype BloodragerPrerequisites Bloodrager
Drinking powerful blood has awakened magical potential within you. You gain a spell repertoire with two cantrips of your choice, from either the
arcane or
divine spell list. You choose these cantrips from the common spells for your tradition or from other spells you have access to on that tradition’s spell list. At least one cantrip must require a spell attack roll. You’re trained in spell attack modifier and spell DC. Your key spellcasting attribute for these spells is Charisma. Spells in your repertoire gain the
rage trait while you are
raging, and when you
Cast a Spell from your repertoire, you become
drained 1 (or increase the value of your drained condition by 1); you can reduce the value of this condition only by Harvesting Blood.
You become trained in Arcana if you chose arcane cantrips or Religion if you chose divine cantrips. If you were already trained in this skill, you become trained in a skill of your choice. You also gain the Harvest Blood action.
Harvest Blood [one-action] Requirements Your last action was a successful piercing or slashing melee Strike against a creature that is not immune to bleed;
Effect You consume the blood lingering upon your weapon. You reduce the value of your drained condition by 1, gain temporary Hit Points equal to your Constitution modifier, and gain a +1 circumstance bonus to saving throws against that creature's spells for 1 minute, or until you Harvest Blood from another creature.
Bloodrager Dedication Leads To...
Blood Calls Blood,
Hematocritical,
Rising Blood Magic,
Siphon MagicTraits
Archetype: This feat belongs to an archetype.
Class: Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class.
You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer.
It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.
Dedication: Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.