Mythic Callings | Mythic Feats | Mythic Destinies


PFS StandardEyes That See Eternity [one-action] Feat 10

Uncommon Concentrate Mythic 
Source War of Immortals pg. 84

Mythic power opens your eyes to the secrets of reality and eternity. Spend a Mythic Point; for the next minute, you gain the effects of truesight and roll all Perception checks with mythic proficiency.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.