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PFS StandardTick Swarm

This swarm of thousands of fist-sized ticks forms a moving carpet of bloated insects—a nauseating and intimidating sight.

Recall Knowledge - Animal (Nature): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Tick SwarmCreature 9

Legacy Content

N Large Animal Swarm 
Source Bestiary 2 pg. 260 2.0
Perception +18; darkvision
Skills Athletics +16, Stealth +19
Str +1, Dex +6, Con +4, Int -5, Wis +3, Cha -5
AC 28; Fort +19, Ref +19, Will +14
HP 130; Immunities precision, swarm mind; Resistances bludgeoning 5, piercing 10, slashing 10; Weaknesses area damage 10, splash damage 10
Cling [reaction] Trigger A creature leaves the swarm's space; Effect The swarm takes 1d6 damage as ticks cling to the creature and continue biting, dealing 3d6 persistent piercing damage. Immersion in water reduces the DC of the flat check to end this persistent damage to 5, and any area damage dealt to the creature destroys these clinging ticks.
Speed 25 feet, climb 25 feet
Swarming Bites [one-action] Each enemy in the swarm's space takes 3d6 piercing damage (DC 28 basic Reflex save) plus Cling and exposure to tick fever.Tick Fever (disease) Saving Throw DC 27 Fortitude; Onset 1 day; Stage 1 enfeebled (1 day); Stage 2 enfeebled 2 (1 day).

All Monsters in "Tick"

NameLevel
Giant Tick1
Tick Swarm9

Tick

Source Bestiary 2 pg. 260 2.0
These blood-sucking parasites are common vectors for disease and other infections. Ticks infest all parts of the world, save for the most remote and frigid locales, and have evolved to feed on just about every kind of creature.

Sidebar - Advice and Rules Tick Diseases

Giant ticks and tick swarms can potentially inflict diseases other than tick fever. Potential diseases that a tick could spread include blinding sickness, bubonic plague, malaria, or scarlet fever. The saving throw DC should be adjusted to DC 17 (for giant ticks) or DC 27 (for tick swarms).