Mythic Callings | Mythic Feats | Mythic Destinies


Once And Future Feat 20

Mythic 
Source War of Immortals pg. 137
Archetype Prophesied Monarch
Prerequisites Prophesied Monarch Dedication

Though foul treachery might lay you low or dark magic still your heart, when the people cry out for you in desperate need, you shall rise to protect them. You can’t die except due to old age as long as one of your knights is alive and within 30 feet; if your dying or doomed condition would increase to a high enough value to kill you, it doesn’t increase, and any effect that would instantly kill you instead just reduces you to 0 Hit Points. The first time each year you would die for any reason other than old age, you instead return to life and consciousness with a number of Hit Points equal to twice your level and gain a Mythic Point. If you ever truly die and aren’t returned to life within 1 year, you’re reborn as a child into a new mortal body somewhere in the world where stories of your accomplishments are still told. You don’t complete your journey along the River of Souls until all mortal memory of you has vanished.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.