Mythic Callings | Mythic Feats | Mythic Destinies


Manipulate Realm Feat 14

Mythic 
Source War of Immortals pg. 111
Archetype Archfiend
Prerequisites Archfiend Dedication

Thanks to your continued belief in your ultimate transformation, you have learned greater control over your manifested realm. If you spend a Mythic Point when you Manifest your Realm, you can use the Drain Realm, Spread Realm, and Unleash Realm free actions.

Drain Realm [free-action] (concentrate) Trigger Your previous action was to Sustain your manifested realm; Requirements Your manifested realm has a radius of at least 10 feet; Effect You siphon power from your manifested realm to bolster your physical form. Decrease your manifested realm's radius by 10 feet. You regain a number of Hit Points equal to your level and each of your Strikes made before the end of your turn deal an additional 1d8 damage of your realm's damage type.

Spread Realm [free-action] (concentrate) Trigger Your previous action was to Sustain your manifested realm; Effect Your manifested realm further corrupts more of your surroundings. Increase your manifested realm's radius by 10 feet.

Unleash Realm [free-action] (concentrate) Trigger Your previous action was to Sustain your manifested realm; Effect You punish those who transgress upon your realm. An enemy within your realm takes 4d8 damage of your realm's damage type with a basic Fortitude save against your class DC or spell DC, whichever is higher.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.