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PFS StandardMaelstrom Flow [one-action] Feat 10

Uncommon Magus 
Source Rival Academies pg. 83
Frequency once per hour
Prerequisites Resurgent Maelstrom Hybrid Study
Requirements You’re wielding an improvised weapon.

You pour energy into an improvised weapon, speeding its destruction to grant it power. The overloaded energy grants your improvised weapon the effect of the astral, corrosive, extending, or frost rune for 1 minute, after which the item is destroyed. If the item has a Hardness greater than your level, or if it's an artifact, cursed item, or other item that's difficult to break or destroy, it is not destroyed, and this ability only lasts until the end of your turn.

This effect doesn't count against the number of property runes a weapon can have based on its potency rune, but a given weapon can only have one application of Maelstrom Flow at a time.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.