There is a Legacy version
here.
Mountain Stance [one-action] Feat 1Monk Stance Source Player Core 2 pg. 118Archetype Martial Artist*
Requirements You are unarmored and touching the ground.
* This archetype offers Mountain Stance at a different level than displayed here.
You enter the stance of an implacable mountain—a technique created by
dwarven monks—allowing you to strike with the weight of an avalanche and block blows with your garments. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the
brawling group; and have the
forceful,
nonlethal, and
unarmed traits.
While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against
Reposition,
Shove,
Trip, and other
forced movement effects. You have a Dexterity modifier cap to your AC of +0, meaning you don't add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with
armor potency runes on your
explorer's clothing,
mystic armor, and
bands of force.
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.
Mountain Stance Leads To...
Mountain StrongholdTraits
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first. After you take an action with the stance trait, you can’t take another one for 1 round. You can enter or be in a stance only in encounter mode. You can Dismiss a stance.