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PFS StandardElemental Breath [two-actions] or [three-actions] Spell 5

Concentrate Manipulate 
Source Rage of Elements pg. 222 2.0
Traditions arcane, primal
Spell List elemental
Area 60-foot cone
Defense basic Reflex
You open a miniature portal to an elemental plane within your mouth, then exhale a powerful explosion of the plane's element. Roll 1d6 to determine the element. If you used 3 actions to Cast this Spell, you can choose the element instead. This spell gains the trait matching the element.

Each creature in the cone must attempt a basic Reflex save.
  1. Air Strong winds and lightning strikes buffet creatures in the cone, dealing 6d10 electricity damage. A creature that fails its save is also pushed 10 feet.
  2. Earth A cone of mud deals 5d10 bludgeoning damage to creatures in the area. A creature on the ground that fails its save slips and falls prone.
  3. Fire A surging cone of fire deals 7d10 fire damage.
  4. Metal A cone of rust slices flesh and damages metal. Each creature in the area takes 5d10 slashing damage. A creature made of metal gets a result one degree of success worse than it rolled, and an unattended metal object gets a critical failure.
  5. Water A torrent of chilled water deals 3d10 cold damage and 3d10 bludgeoning damage.
  6. Wood Branches rip through creatures, dealing 3d10 piercing damage and 3d10 slashing damage. Ground in the area becomes difficult terrain for 1 minute.

    Heightened (+1) The damage increases by 1d10. For water and wood, you can choose which damage type increases for each rank the spell is heightened.