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Veteran Noble

Veteran nobles have survived battles in the past, both social and physical. These movers and shakers are often the patrons or mentors of bold adventurers.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Veteran NobleCreature 6

Medium Human Humanoid 
Source NPC Core pg. 15
Perception +15
Languages Common
Skills Athletics +13, Deception +12, Diplomacy +12, Heraldry Lore +14, Intimidation +14, Warfare Lore +14
Str +3, Dex +2, Con +0, Int +2, Wis +3, Cha +2
Items +1 longsword, dagger, half plate, signet ring
AC 24; Fort +12, Ref +14, Will +16
HP 85
Battle Scarred The first time each day the veteran noble would be reduced to 0 HP, they remain at 1 HP and are enfeebled 2 for the rest of the day.Noble Pride [reaction] (auditory, emotion, mental) Trigger An opponent attempts to Demoralize the veteran noble or one of the noble's allies within 30 feet; Effect The veteran noble attempts to Demoralize the triggering opponent before the opponent rolls. On a critical success, the triggering action is disrupted as well.
Speed 20 feet
Melee [one-action] longsword +16 [+11/+6] (magical, versatile P), Damage 1d8+11 slashingMelee [one-action] dagger +15 [+11/+7] (agile, versatile S), Damage 1d4+11 piercingMelee [one-action] gauntlet +15 [+11/+7] (agile, free-hand), Damage 1d4+11 bludgeoningRanged [one-action] dagger +15 [+11/+7] (agile, thrown 10 feet, versatile S), Damage 1d4+11 piercingTactical Command [one-action] (auditory, concentrate, linguistic, mental) Frequency once per round; Effect The veteran noble directs an ally. The ally can immediately use their reaction to Strike or to Stride without triggering reactions. The ally gains a +2 status bonus to their Strike if the veteran noble has dealt with that creature or an organization that creature belongs to before, as the veteran offers hard-earned tactical advice.

All Monsters in "Courtier"

NameLevel
Advisor5
Court Historian-1
Courtesean2
Envoy0
Knight7
Noble3
Palace Guard4
Spy6
Veteran Noble6

Courtier

Source NPC Core pg. 12
The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Aiuvarin translator (level 0)

Sidebar - Additional Lore Intriguing Plots

The royal court is filled with intrigue! Here are some examples of who might be scheming.
  • The monarch's spouse or children
  • The royal pet (a druid in disguise)
  • The grand vizier
  • Visiting ambassadors or nobles
  • Palace champion
  • Palace doctor
  • Kitchen staff
  • Court jester

Sidebar - Additional Lore Know Your Social Events

  • Ball: a formal dance party that often includes a banquet
  • Banquet: an elaborate formal meal for a large number of people
  • Debutante Ball: a ball where upper-class youths formally enter society as adults
  • Gala: a social occasion with special entertainment or performances
  • Hunt: a formal hunting competition among the nobility and royals of court
  • Masque: a dramatic performance with singing, dancing, pantomime, and dialogue

Sidebar - Additional Lore Social Warfare

Though courtiers might have guards and servants at their command, their most potent forces are their connections outside of court and the will of the common people. A noble might have financial control of the entertainment district, but a popular courtesan moving their patronage will take their admirers with them. An envoy who endears themselves to commoners by having their spies expose corrupt officials can provoke public outrage when a rival attempts to have them replaced.