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Tunnel Viper

There is no better way for a ysoki to distinguish themself than to defend the warren, with many proving themselves by venturing out and challenging monsters they come across. Those who return triumphant from such tests find themselves among the ranks of ysoki warriors, able to wear their accomplishments as a badge of pride. They often venture out again once established and experienced to attain more notoriety as warriors.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Tunnel ViperCreature 1

Small Humanoid Ratfolk 
Source NPC Core pg. 210
Perception +7; darkvision
Languages Common, Sakvroth, Ysoki
Skills Acrobatics +6, Athletics +6, Nature +5, Stealth +8, Survival +5, Thievery +6
Str +3, Dex +3, Con +0, Int +1, Wis +2, Cha +0
Items arbalest (20 bolts), caltrops (3), ranseur, scale mail
AC 16; Fort +5, Ref +9, Will +5
HP 20
Speed 25 feet; swarming, tunnel travel
Melee [one-action] ranseur +8 [+3/-2] (disarm, reach 10 feet), Damage 1d10+3 piercingMelee [one-action] jaws +8 [+4/+0] (agile), Damage 1d4+3 piercingRanged [one-action] arbalest +8 [+3/-2] (backstabber, range increment 110 feet, reload 1), Damage 1d10 piercingRunning Reload [one-action] The tunnel viper Strides, Steps, or Sneaks, then Interacts to reload.Swarming A tunnel viper can end their movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.Tunnel Fighter The tunnel viper deals an additional 1d6 precision damage to creatures that are Squeeze or in difficult terrain due to narrow spaces.Tunnel Travel Narrow spaces aren't difficult terrain for the tunnel viper, and the viper can Squeeze at 5 feet per round (or 10 feet on a critical success).

All Monsters in "Ratfolk"

NameLevel
Bone Mother6
Ratfolk Grenadier4
Swarm Voice3
Tunnel Viper1

Ratfolk

Source Monster Core pg. 289 1.1
True to their name, ratfolk are rodent-like humanoids well suited to living on the outskirts of mainstream society. Despite common misconceptions that they are dirty or diseased, ratfolk, or ysoki, as they call themselves, keep impeccably clean. Ratfolk are also sometimes mistaken for wererats and initially treated with fear until they can correct the mistaken identification—if they get the chance to do so.

In general, ratfolk have a keen understanding of pathological and alchemical sciences, which they employ in trade and self-defense. They make accomplished alchemists and inventors, and they often protect their lairs with traps, bombs, and other creations. Ratfolk merchants regularly dispatch large trade caravans that travel widely for a year or more before returning to their home community. During this time, they make an effort to learn new things from the people they encounter and collect interesting materials and goods that they can bring back to their warrens.

In their warrens, on the road, and in cities, ratfolk are extremely communal, thriving on proximity to and contact with one another even in relatively tight spaces. In addition, ratfolk are excellent at fighting in cramped spaces alongside their kin. Threatening one ratfolk or their allies is a surefire way to rally the whole community.

Sidebar - Locations Vast Warrens and Hidden Homes

On Golarion, ysoki are most numerous in the Darklands below the continent of Tian Xia, where they rule a vast empire, but they can be found in the Inner Sea region as well—particularly in the badlands and hills of Numeria, where they eagerly scavenge and collect strange technological wonders and weapons.

Sidebar - Advice and Rules Ysoki Snares

Although not so fond of them as kobolds, it's common for ratfolk to use snares and traps to defend their warrens. The placement and triggers for permanent traps are carefully considered to avoid wandering ysoki, especially children. Snares or even simple caltrops are often preferred as an alternative, deployed when the warren is threatened.