Mythic Callings | Mythic Feats | Mythic Destinies


Realm Strider Feat 16

Mythic 
Source War of Immortals pg. 112
Archetype Archfiend
Prerequisites Archfiend Dedication

You can teleport across the battlefield, disappearing and appearing in a burst of hellfire and brimstone, a flash of lightning, a cloud of caustic gas, or other environmental hazard common within your planned realm. You can cast translocate as a 4th-rank divine innate spell at will. When you do, spaces adjacent to the one you leave from and the one you appear in are momentarily filled with a damaging energy common to your realm, dealing 4d6 damage of your realm’s damage type to creatures in the affected spaces (basic Reflex save against your class DC or spell DC, whichever is higher).

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.