Mythic Callings | Mythic Feats | Mythic Destinies


Mythic Heightening [one-action] Feat 14

Concentrate Mythic Spellshape 
Source War of Immortals pg. 139
Archetype Wildspell
Frequency once per day
Prerequisites Wildspell Dedication

You overload your minor spells to give them greater effect. Spend a Mythic Point. If the next action you use is to Cast a Spell, that spell is heightened to the highest spell rank that you can cast. Any spell attack roll is made with mythic proficiency, and the spell’s DC is calculated with mythic proficiency. The spell slot used to cast the spell isn’t changed.

Traits

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Spellshape:

Actions with the spellshape trait tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.