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Duergar Slave Lord

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Duergar Slave LordCreature 12

Legacy Content

Rare LE Medium Duergar Dwarf Humanoid 
Source Pathfinder #148: Fires of the Haunted City pg. 50
Perception +26; darkvision
Languages Common, Dwarven, Undercommon
Skills Acrobatics +23, Athletics +21, Intimidation +20, Society +19, Stealth +25, Survival +24
Str +4, Dex +8, Con +3, Int +2, Wis +5, Cha +3
Items +1 resilient studded leather, +1 striking hatchet (2), +2 striking composite longbow (100 arrows), key to the Temple of All Gods
AC 33; Fort +19, Ref +26, Will +21; +2 status to all saves vs. magic
HP 220
Improved Evasion When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead. When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage.Light Blindness
Speed 25 feet
Melee [one-action] hatchet +26 [+22/+18] (agile, finesse, magical, versatile S), Damage 2d6-2+10 slashingRanged [one-action] composite longbow +27 [+22/+17] (deadly 1d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8-2+8 piercingOccult Innate Spells DC 31 (-4 dmg); 2nd enlarge (self only), invisibility (self only)
Hunt Prey [one-action] (concentrate) The slave lord designates as its prey a single creature that they can see or hear or that they are Tracking. They gain a +2 circumstance bonus to Perception checks when they Seek their prey and a +2 circumstance bonus to Survival checks when they track their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.
The first time a slave lord hits their hunted prey in a round, they deal 2d8 additional precision damage. A slave lord can have only one prey designated at a time.
Hunter's Flurry [one-action] Frequency once per round; Effect The slave lord makes two bow Strikes or two melee Strikes, each using a different weapon. These Strikes must target the slave lord's prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.