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Aluum Enforcer

The most common aluum is powered by the bound soul of a loyal city servant, but its creation is among the Pactmasters’ most guarded secrets. There are dozens of dormant aluums spread throughout Katapesh, and only someone wearing an aluum charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm is one of the most severe crimes in the city.

Recall Knowledge - Construct (Arcana, Crafting): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Aluum EnforcerCreature 10

Legacy Content

Uncommon N Large Construct Mindless 
Source Pathfinder #149: Against the Scarlet Triad pg. 82
Perception +7; darkvision
Skills Athletics +13
Str +7, Dex +2, Con +5, Int -5, Wis +1, Cha -5
AC 20; Fort +11, Ref +8, Will +5
HP 145; Immunities bleed, disease, death effects, doomed, drained, fatigued, magic (see below), mental, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances 10 physical (except adamantine)
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] fist +13 [+8/+3] (magical), Damage 2d10+13 bludgeoning plus paralyzing forceAluum Antimagic Aluum enforcers are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants an aluum enforcer the quickened condition until the end of its next turn instead of its normal effects. A positive spell or ability makes an aluum enforcer slowed 1 until the end of its next turn instead of its normal effects.Paralyzing Force (arcane, incapacitation, necromancy) A creature damaged by the aluum enforcer’s fist Strike must succeed at a DC 17 Fortitude save or become paralyzed for 1 round. On a critical failure, the creature is paralyzed for 1d4 minutes and falls prone.Soul Shriek [two-actions] (arcane, auditory, evocation, mental, sonic) The aluum enforcer emits a keening wail in a 15-foot cone that deals 9d6 sonic damage (DC 17 basic Fortitude save). A creature that fails its save is stunned 1, or stunned 3 on a critical failure. The aluum can’t use Soul Shriek again for 1d4 rounds.

All Monsters in "Aluum"

NameLevel
Aluum Enforcer10
Guardian Aluum13
Spiritbound Aluum16

Aluum

Source Pathfinder #149: Against the Scarlet Triad pg. 82
Aluums are powerful metal and stone constructs originally created by the Pactmasters to maintain order in Katapesh. The construction of each aluum includes the creation of an aluum charm, a brass pendant set with a blue crystal designed to control that particular construct. The charm constructed at the same time as an aluum is called its linked charm.

Sidebar - Additional Lore Loyal City Servants

Retired Zephyr Guards are the most common soul donors bound within an aluum’s crystalline focus, typically agreeing to it early in their career in exchange for a higher salary.

Sidebar - Additional Lore Rogue Aluums

Although members of the Zephyr Guard stop at nothing to detain and destroy rogue aluums, several such renegade spiritbound aluums remain at large.

Daemon of Dogtown: Following the Silk Riots of 4303 AR, the Pactmasters dispatched this aluum to eliminate straggling instigators. It succeeded, but not before gaining sentience and enacting a 3-day string of murders. Although officials claim it was destroyed, the so-called Daemon of Dogtown’s body was never actually recovered, leading to rumors that it still haunts the outskirts of Katapesh.

Queen Halkuar: Assigned to protect a gnoll emissary from the Spotted Hide pack, this aluum failed to protect its charge from assassins. Instinctively, it bound the gnoll’s soul, assumed the fabricated persona of “Queen Halkuar,” and fled into the hinterlands. The queen is said to still wander the wastes in search of additional “packmates.”