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Mercenary Assassin

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Mercenary AssassinCreature 10

Legacy Content

Rare NE Medium Human Humanoid 
Source Pathfinder #190: The Choosing pg. 17
Human assassin
Perception +19
Languages Common
Skills Acrobatics +21, Athletics +19, Deception +17, Society +19, Stealth +21, Survival +17, Thievery +21
Str +4, Dex +4, Con +2, Int +2, Wis +2, Cha +0
Swift Sneak The assassin can move their full Speed while Sneaking.
Items +1 leather armor, +1 striking rapier, +1 composite shortbow (20 arrows), simple injury poison
AC 29; Fort +19, Ref +21, Will +17
HP 175
Speed 25 feet
Melee [one-action] rapier +22 [+17/+12] (deadly d8, disarm, finesse, magical), Damage 2d6+2+9 piercingRanged [one-action] shortbow +22 [+17/+12] (deadly d10, magical, propulsive, range increment 60 feet, reload 0), Damage 1d6+2+9 piercingPoison Weapon [one-action] (manipulate) Requirements The assassin wields a piercing weapon and has a free hand; Effect The assassin applies a poison to the weapon.Sneak Attack The assassin deals an extra 2d6 precision damage to flat-footed creatures.