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NPC Core / Creature Companions / Pets and Familiars

Downtime and Exploration Abilities

Source NPC Core pg. 216
A pet or familiar might also grant their NPC aid during downtime and exploration mode. If an ability mentions a familiar, that NPC must have a familiar and not a pet.

Eavesdropper The NPC's familiar can Gather Information through careful positioning and tact. While in a settlement the NPC is familiar with, their familiar can use Gather Information on any topic by eavesdropping in key locations. The NPC can learn about topics that would normally be kept secret, but it must be information someone could reasonably be discussing within the settlement. This takes 1 hour instead of the normal amount of time, and the NPC does not risk alerting others of their intentions and can take other actions during this time.

Ritual Assistant The NPC's companion provides assistance during rituals. The familiar qualifies as a single secondary caster for rituals they cast, though the NPC uses their skill modifiers for any checks. If a ritual does not need secondary casters, the NPC instead gains a +2 circumstance bonus to any skill checks related to casting the ritual.

Suspicious Familiar (misfortune) The NPC's companion has a skeptical nature and can express it. When a creature attempts to Lie to or Make an Impression on the NPC, the creature must roll twice and take the lower of the two results