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PFS StandardWandering Chef

Source Tian Xia Character Guide pg. 100
Cooking is important to every culture that requires food for sustenance. From the most gilded palace in Goka all the way to the most hidden campfire in the Valashmai Jungle, communities gather to prepare and consume food together. In a very real way, civilization is built around it. From the structure of cities around agriculture, to the calendars and their planting and harvest seasons, to the rise and fall of days around communal mealtimes, people must eat.

Wandering Chef

No matter where you go in Tian Xia, one thing you can always find with some reliability is good food. Tian Xia’s many talented chefs practice a wide array of cooking techniques, and many can be found traveling between the continent’s states and regions as frequently as any adventurer. Chefs from Zi Ha wander to expand their knowledge of cooking techniques, while culinarians from the Lung Wa Successor States visit foreign courts to display their pride in their regional cuisine.

PFS StandardWandering Chef Dedication Feat 2

Archetype Dedication 
Source Tian Xia Character Guide pg. 100
Archetype Wandering Chef

Whether trained in a noble kitchen or a humble home, you know how to cook delicious dishes and source ingredients from the wilderness or urban settings. You become trained in Crafting; if you were already trained in Crafting, you instead become trained in a skill of your choice. You can use cookware instead of an alchemist’s toolkit to craft alchemical foods. When using the Subsist downtime activity, you can use Crafting or Cooking Lore in place of Survival, and if you roll a failure, you get a success instead.

You gain the Quick Alchemy benefits, but can use it only to create consumables, and the consumables must be alchemical food. Any items you choose with Alchemical Crafting must be alchemical food, but they can be 1st level or 2nd level instead of only 1st level.

You create up to 4 versatile vials during your daily preparations. Typically, a wandering chef’s versatile vials take the form of parcels of foraged ingredients.

PFS StandardMorning Side Dishes Feat 4

Archetype 
Source Tian Xia Character Guide pg. 100
Archetype Wandering Chef

You know a proper breakfast should have a variety of sides. You gain the advanced alchemy benefits, and you can create 5 alchemical food consumables during your daily preparations.

PFS StandardAdditional Servings Feat 6

Archetype 
Source Tian Xia Character Guide pg. 100
Archetype Wandering Chef

Your number of versatile vials per day increases to 5.

Special At 12th level or higher, you can select this feat a second time to increase your number of versatile vials per day to 6. At 18th level or higher, you can select this feat a third time to increase your number of versatile vials per day to 7.

PFS StandardFood Preservation Feat 6

Archetype 
Source Tian Xia Character Guide pg. 100
Archetype Wandering Chef

Your techniques extend the storage life for certain ingredients and food through pickling, alcohol, or fermentation. When you use advanced alchemy to create alchemical food, you can designate one infused item to not automatically expire when you next make your daily preparations. When you preserve another item in this way, the previous item becomes inedible.

The number of items you can preserve during your daily preparation and the maximum number of items you can have preserved before spoiling older items increases to two if you’re an expert in Crafting or Cooking Lore, to three if you’re a master, and to five if you’re legendary.

PFS StandardFeast Planner Feat 10

Uncommon Archetype 
Source Tian Xia Character Guide pg. 101
Archetype Wandering Chef

You learn the fortifying brew ritual, but you instead prepare dishes for a lavish meal that have the same effect as the drinks from the normal version of the ritual. You perform both aspects of the ritual yourself, acting as both primary and a secondary caster. You must still attempt the secondary check normally performed by a secondary caster. In addition, you can use Crafting or Cooking Lore for both the primary and secondary checks. The ritual gains the primal trait as nature spirits attend to you and your guests.

PFS StandardPacked with Flavor Feat 12

Archetype 
Source Tian Xia Character Guide pg. 101
Archetype Wandering Chef

Edible morsels you create are particularly potent and bursting with flavor. When you Craft alchemical food or magical morsels that allow a saving throw, or that grants an ability that allows a saving throw, you can change its DC to your class DC or spell DC, whichever is higher. When a creature consumes alchemical food, magical morsels, or potions made by you, it also gains 5 temporary Hit Points that last for 1 hour. If you’re a master in Crafting, it gains 10 temporary Hit Points instead.

PFS StandardCosmic Cocktail Feat 14

Archetype 
Source Tian Xia Character Guide pg. 101
Archetype Wandering Chef
Frequency once per day

Using the liquors, vinegars, and fruits or herbs at your disposal, you spend 1 minute to create a cocktail with colors reminiscent of space and its stars. If immediately consumed after creation, you temporarily see everything all at once, and you gain a new understanding of the universe. You gain the effects of a truesight spell for 10 minutes. Use your Crafting or Cooking Lore for any counteract checks.

PFS StandardRegional Specialty Feat 14

Archetype 
Source Tian Xia Character Guide pg. 101
Archetype Wandering Chef

You can create dishes that reflect the food sources endemic to your environment and medicinal food techniques utilizing the cycle of the five elements. When you create alchemical food from Morning Side Dishes during your daily preparations, you can add one elemental benefit of your choice to each of the items. This benefit comes in addition to any other effect of consuming the item. Each element has an immediate benefit and a +3 item bonus to certain saves that lasts for 1 hour after the food is consumed. The item bonus increases to +4 if the alchemical item is 18th level or higher.
  • Wood Remove one source of persistent bleed. For 1 hour, gain a +3 item bonus to saves against disease and poison effects.
  • Fire Reduce the clumsy condition by 1. For 1 hour, gain a +3 item bonus to saves against being doomed or frightened
  • Earth Reduce the drained condition by 1. For 1 hour, gain a +3 item bonus to saves against being enfeebled.
  • Metal Reduce the stupefied condition by 1. For 1 hour, gain a +3 item bonus to saves against being stupefied.
  • Water Reduce the frightened condition by 2. For 1 hour, gain a +3 item bonus to saves against deafened or drained.