Signature Crafting Feat 7Uncommon General Skill Source Player Core 2 pg. 233Prerequisites Magical Crafting; master in
Crafting
Magic items you create bear a stamp specific to your handiwork. When you successfully
Craft a permanent magic item, roll a DC 9 flat check when the item is fully complete. Any benefit a creature gains from an item quirk applies only while the creature wears the item (for a worn item) or holds it (for a held item). The GM might allow custom quirks similar to those listed.
Critical Success Choose an item quirk from the table and its specifics.
Success The item gains a random item quirk with any specifics selected by the GM.
d10
| Quirk | Decription
|
---|
1 | Cavorting | Dances in place when not in use. |
2 | Clean | Remains pristine despite filth
|
3 | Environmental | Appearance changes to match its environment. |
4 | Filthy | A layer of filth always remains. |
5 | Floating | Slowly descends when dropped. |
6 | Glittering | Shimmers and glows with light bright as a torch. |
7 | Invisible | The item is invisible, but becomes visible for 1 round after being used. |
8 | Loyal | Floats within 5 feet of its owner, as if on a tether (but can still be seized by someone else). |
9 | Mood coloration
| User's mood affects the item's color. |
10 | Skillful | The item grants a +1 item bonus to one type of skill checks. |
Traits
General: A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat.
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.