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Rhysaphine



Recall Knowledge - Celestial (Religion): DC 48
Unspecific Lore: DC 46
Specific Lore: DC 43

Elite | Normal | Weak
Proficiency without Level

RhysaphineCreature 18

Unique Medium Celestial Fire 
Source Prey for Death pg. 74
Male peri knight
Perception +31; darkvision, smoke vision
Languages Common, Draconic, Elven, Empyrean, Fey, Pyric; telepathy 100 feet
Skills Acrobatics +34, Arcana +30, Athletics +32, Diplomacy +35, Elysium Lore +32, Performance +35, Religion +29
Str +8, Dex +8, Con +5, Int +6, Wis +5, Cha +9
Smoke Vision Rhysaphine can see through smoke with ease, and he ignores the concealed condition from smoke.
AC 42; Fort +27, Ref +34, Will +31
HP 338; Immunities fire; Resistances cold 10; Weaknesses cold iron 15, unholy 15
Shining Blaze (aura, divine, fire) 5 feet, 8d6 fire damage (DC 37 basic Reflex)
Speed 30 feet, fly 50 feet
Melee [one-action] scimitar +34 [+29/+24] (forceful, holy, magical, sweep), Damage 3d6+16 slashing plus 4d6 fireMelee [one-action] burning wings +34 [+30/+26] (agile, finesse, fire, holy, magical, reach 10 feet), Damage 3d10+16 fireRanged [one-action] flame ray +34 [+29/+24] (fire, holy, magical, range 60 feet), Damage 9d6 fireDivine Innate Spells DC 40, attack +32; 9th humanoid form (at will), wall of fire (×3); Cantrips (9th) ignition; Constant (6th) fire shield
Flame Jump [two-actions] (divine, teleportation) Frequency once per hour; Effect Rhysaphine Strides into an open flame of medium size or larger and instantly transports himself to any other flame of sufficient size within 100 miles. Once he enters the first flame, he instantly learns the locations of all other flames within range.Flamewing Buffet [two-actions] Rhysaphine makes one scimitar Strike and two burning wings Strikes, in any order.Greater Flameheart Weapon Rhysaphine can call forth a powerful weapon from his heart of flame. In his hands, this is a +3 greater striking greater flaming scimitar that deals 4d6 fire damage instead of 1d6.Trick Rider [free-action] Frequency once per round; Requirements Rhysaphine is currently mounted-or adjacent to an allied creature that can function as a mount; Effect If Rhysaphine is mounted, he dismounts; if Rhysaphine is not mounted, he mounts the adjacent creature.Wildfire Storm [one-action] (divine, fire) Rhysaphine spreads his wings and spins, forming a whirlwind of flame that deals 19d6 fire damage in a 20-foot emanation (DC 40 basic Reflex save). He can't use Wildfire Storm again for 1d4 rounds.