Acrobatic Performer
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Acrobatics
|
Use Acrobatics to Perform.
|
—
|
Additional Lore
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Lore
|
Become trained in another Lore subcategory.
|
—
|
Alchemical Crafting
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Craft alchemical items.
|
—
|
All of the Animal
|
|
Pathfinder #175
|
Uncommon
|
General, Skill
| 1 |
trained in Survival
|
You know how to make the best and most efficient use of a hunted animal's carcass.
|
Quest for the Frozen Flame
|
Arcane Sense
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Arcana
|
Cast detect magic at will as an arcane innate spell.
|
—
|
Armor Assist
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Athletics or Warfare Lore
|
Don armor more quickly.
|
—
|
Assurance
|
|
Core Rulebook
|
Common
|
Fortune, General, Skill
| 1 |
trained in at least one skill
|
Receive a fixed result on a skill check.
|
—
|
Bargain Hunter
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Diplomacy
|
Earn Income by searching for deals.
|
—
|
Battle Medicine
|
|
Core Rulebook
|
Common
|
General, Healing, Manipulate, Skill
| 1 |
trained in Medicine
|
Heal yourself or an ally in battle.
|
—
|
Bon Mot
|
|
Advanced Player's Guide
|
Common
|
Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill
| 1 |
trained in Diplomacy
|
Distract a foe with a witty quip.
|
—
|
Cat Fall
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Acrobatics
|
Treat falls as shorter than they are.
|
—
|
Charlatan
|
|
Gods & Magic
|
Common
|
General, Skill
| 1 |
trained in Deception
|
You’ve learned to mimic the abilities of spellcasters by studying their flourishes and words
|
—
|
Charming Liar
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Deception
|
Improve a target's attitude with your lies.
|
—
|
Combat Climber
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
Fight more effectively as you Climb.
|
—
|
Concealing Legerdemain
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Thievery
|
Conceal an Object using Thievery instead of Stealth.
|
—
|
Courtly Graces
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Use Society to get along in noble society.
|
—
|
Crafter's Appraisal
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Use Crafting to identify magic items.
|
—
|
Deceptive Worship
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Occultism
|
Pass yourself off as a member of a religion.
|
—
|
Dubious Knowledge
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in a skill with the Recall Knowledge action
|
Learn true and erroneous knowledge on failed check.
|
—
|
Experienced Professional
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Lore
|
Prevent critical failures when Earning Income.
|
—
|
Experienced Smuggler
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Stealth
|
Conceal items from observers more effectively.
|
—
|
Experienced Tracker
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Survival
|
Track at your full Speed at a –5 penalty.
|
—
|
Express Rider
|
|
Advanced Player's Guide
|
Common
|
Exploration, General, Move, Skill
| 1 |
trained in Nature
|
Increase your mount’s travel speed.
|
—
|
Eye for Numbers
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Society
|
+2 to Decipher Writing about math and count items quickly.
|
—
|
Fascinating Performance
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Performance
|
Perform to fascinate observers.
|
—
|
Forager
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Survival
|
Forage for supplies to provide for multiple creatures.
|
—
|
Forensic Acumen
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Medicine
|
Rapidly examine a body and Recall Knowledge about it.
|
—
|
Glean Contents
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Society
|
Decipher Writing even when you can’t see the document well.
|
—
|
Group Coercion
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Intimidation
|
Coerce multiple targets simultaneously.
|
—
|
Group Impression
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Diplomacy
|
Make an Impression on multiple targets at once.
|
—
|
Hefty Hauler
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
Increase your Bulk limits by 2.
|
—
|
Hobnobber
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Diplomacy
|
Gather Information rapidly.
|
—
|
Impressive Performance
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Performance
|
Make an Impression with Performance.
|
—
|
Improvise Tool
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Craft basic tools without a basic crafter’s book.
|
—
|
Inoculation
|
|
Advanced Player's Guide
|
Common
|
General, Healing, Skill
| 1 |
trained in Medicine
|
Grant patients +2 to saves against getting a disease again.
|
—
|
Intimidating Glare
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Intimidation
|
Demoralize a creature without speaking.
|
—
|
Lengthy Diversion
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Deception
|
Remain hidden after you Create a Diversion.
|
—
|
Lie to Me
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Deception
|
Use Deception to detect lies.
|
—
|
Medical Researcher
|
|
Legends
|
Rare
|
General, Skill
| 1 |
trained in Medicine
|
Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well.
|
—
|
Multilingual
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Learn two new languages.
|
—
|
Natural Medicine
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Nature
|
Use Nature to Treat Wounds.
|
—
|
No Cause for Alarm
|
|
Advanced Player's Guide
|
Common
|
Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill
| 1 |
trained in Diplomacy
|
Reduce creatures’ frightened condition values.
|
—
|
Oddity Identification
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Occultism
|
+2 to Occultism checks to Identify Magic with certain traits.
|
—
|
Pickpocket
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Thievery
|
Steal or Palm an Object more effectively.
|
—
|
Pilgrim's Token
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Religion
|
A religious token lets you act first on a tie for initiative.
|
—
|
Quick Coercion
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Intimidation
|
Coerce a creature quickly.
|
—
|
Quick Identification
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Arcana, Nature, Occultism, or Religion
|
Identify Magic in 1 minute or less.
|
—
|
Quick Jump
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
High Jump or Long Jump as a single action.
|
—
|
Quick Repair
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Repair items quickly.
|
—
|
Quick Squeeze
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Acrobatics
|
Move swiftly as you Squeeze.
|
—
|
Ravening's Desperation
|
|
Pathfinder #153
|
Uncommon
|
General, Skill
| 1 |
trained in Zevgavizeb Lore
|
Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness.
|
Extinction Curse
|
Read Lips
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Read the lips of people you can see.
|
—
|
Recognize Spell
|
|
Core Rulebook
|
Common
|
General, Secret, Skill
| 1 |
trained in Arcana, Nature, Occultism, or Religion
|
Identify a spell as a reaction as it's being cast.
|
—
|
Reveal True Name
|
|
Secrets of Magic
|
Rare
|
Auditory, Concentrate, Emotion, General, Mental, Skill, True Name
| 1 |
trained in Intimidation and at least one of Arcana, Nature, Occult, and Religion
|
You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name.
|
—
|
Risky Surgery
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Medicine
|
Deal damage to a patient to gain +2 to Treat Wounds.
|
—
|
Root Magic
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Occultism
|
Create a token that grants a bonus against a spell or haunt.
|
—
|
Schooled in Secrets
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Occultism
|
Gather Information about secret societies and mystery cults.
|
—
|
Seasoned
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 1 |
trained in Crafting, Cooking Lore, or Alcohol Lore
|
+1 to Craft food and drink, including potions.
|
—
|
Secret Speech
|
—
|
Pathfinder #147
|
Uncommon
|
General, Skill
| 1 |
trained in Deception
|
Learn the secret language of a society.
|
Age of Ashes
|
Sign Language
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Learn sign languages.
|
—
|
Skill Training
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
Intelligence 12
|
Become trained in a skill.
|
—
|
Snare Crafting
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Craft snares.
|
—
|
Specialty Crafting
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Crafting
|
Gain bonuses to Craft certain items.
|
—
|
Steady Balance
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Acrobatics
|
Maintain your balance in adverse conditions.
|
—
|
Stitch Flesh
|
|
Book of the Dead
|
Common
|
General, Skill
| 1 |
trained in Medicine
|
You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones.
|
—
|
Streetwise
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Society
|
Use Society to Gather Information and Recall Knowledge.
|
—
|
Student of the Canon
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Religion
|
More accurately recognize the tenets of your faith or philosophy.
|
—
|
Subtle Theft
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Thievery
|
Your thefts are harder to notice.
|
—
|
Survey Wildlife
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Survival
|
Identify nearby creatures through signs and clues.
|
—
|
Tame Animal
|
|
Pathfinder #175
|
Uncommon
|
Exploration, General, Skill
| 1 |
trained in Nature
|
Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators.
|
Quest for the Frozen Flame
|
Terrain Expertise
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Survival
|
+1 to Survival checks in certain terrain.
|
—
|
Terrain Stalker
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Stealth
|
Sneak in certain terrain without attempting a check.
|
—
|
Titan Wrestler
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
Disarm, Grapple, Shove, or Trip larger creatures.
|
—
|
Train Animal
|
|
Core Rulebook
|
Common
|
Downtime, General, Manipulate, Skill
| 1 |
trained in Nature
|
Teach an animal a trick.
|
—
|
Trick Magic Item
|
|
Core Rulebook
|
Common
|
General, Manipulate, Skill
| 1 |
trained in Arcana, Nature, Occultism, or Religion
|
Activate a magic item you normally can't activate.
|
—
|
Underwater Marauder
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Athletics
|
Fight more effectively underwater.
|
—
|
Virtuosic Performer
|
|
Core Rulebook
|
Common
|
General, Skill
| 1 |
trained in Performance
|
+1 with a certain type of performance.
|
—
|
Armored Stealth
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Stealth
|
Reduce the Stealth penalty of your armor.
|
—
|
Assured Identification
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Arcana, Nature, Occultism, or Religion
|
Avoid misidentifying magic.
|
—
|
Automatic Knowledge
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in a skill with the Recall Knowledge action; Assurance in that skill
|
Recall Knowledge as a free action once per round.
|
—
|
Backup Disguise
|
|
Character Guide
|
Uncommon
|
General, Skill
| 2 |
expert in Deception
|
You have a specific disguise that you keep at the ready, worn underneath your outer garment.
|
—
|
Battle Planner
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Warfare Lore
|
Make a battle plan and roll Warfare Lore for initiative.
|
—
|
Bonded Animal
|
|
Core Rulebook
|
Common
|
Downtime, General, Skill
| 2 |
expert in Nature
|
An animal becomes permanently helpful to you.
|
—
|
Confabulator
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Deception
|
Reduce the bonuses against your repeated lies.
|
—
|
Connections
|
|
Core Rulebook
|
Uncommon
|
General, Skill
| 2 |
expert in Society; Courtly Graces
|
Leverage your connections for favors and meetings.
|
—
|
Continual Recovery
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Medicine
|
Treat Wounds on a patient more often.
|
—
|
Criminal Connections
|
|
Advanced Player's Guide
|
Uncommon
|
General, Skill
| 2 |
expert in Society; Streetwise
|
Leverage your underworld connections for favors from criminals.
|
—
|
Discreet Inquiry
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Deception or Diplomacy
|
Gather Information without revealing your motive.
|
—
|
Distracting Performance
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Performance
|
Create a Diversion for an ally.
|
—
|
Embed Aeon Stone
|
|
Secrets of Magic
|
Common
|
Archetype, Downtime, Skill
| 2 |
Runelord Dedication; trained in Crafting
|
You discover the secrets to embedding aeon stones into your flesh.
|
—
|
Encouraging Words
|
—
|
Gamemastery Guide
|
Common
|
Auditory, General, Linguistic, Mental, Skill, Stamina
| 2 |
trained in Diplomacy
|
You give an ally a quick pep talk, helping them recover.
|
—
|
Exhort the Faithful
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Religion; follower of a specific religion
|
+2 to Request something of or Coerce members of your own faith.
|
—
|
Express Driver
|
|
Guns & Gears
|
Common
|
Archetype, Exploration, Skill
| 2 |
Trick Driver Dedication
|
You can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns.
|
—
|
Eye of the Arclords
|
|
World Guide
|
Uncommon
|
General, Skill
| 2 |
expert in Arcana; Arcane Sense
|
The Arclords of Nex have achieved a unique mastery of magic.
|
—
|
Fresh Ingredients
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 2 |
Herbalist Dedication; expert in Nature
|
When using Natural Medicine to Treat Wounds, you can spend a batch of herbs to gain the +2 circumstance bonus from having fresh ingredients, even if not in wilderness.
|
—
|
Glad-Hand
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Diplomacy
|
Make an Impression on a target you've just met.
|
—
|
Godless Healing
|
|
World Guide
|
Common
|
General, Skill
| 2 |
Battle Medicine; can't have a patron deity
|
With limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise.
|
—
|
Intimidating Prowess
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
Strength 16; expert in Intimidation
|
Gain a bonus to physically Demoralize a target.
|
—
|
Juggle
|
|
Pathfinder #151
|
Uncommon
|
Concentrate, General, Manipulate, Skill
| 2 |
Dexterity 16; trained in Performance
|
You can Juggle items and still use your hands between tosses.
|
Extinction Curse
|
Lasting Coercion
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Intimidation
|
Coerce a target into helping you longer.
|
—
|
Lead Climber
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Athletics
|
Make Climbing safer for allies who Follow the Expert.
|
—
|
Magical Crafting
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Crafting
|
Craft magic items.
|
—
|
Magical Shorthand
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Arcana, Nature, Occultism, or Religion
|
Learn spells quickly and at a reduced cost.
|
—
|
Mortal Healing
|
|
Gods & Magic
|
Common
|
General, Skill
| 2 |
Godless Healing, you follow the Laws of Mortality
|
You grant greater healing when the gods don’t interfere
|
—
|
Nimble Crawl
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Acrobatics
|
Crawl at a faster rate.
|
—
|
Powerful Leap
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Athletics
|
Jump farther and higher.
|
—
|
Quick Contacts
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Society; Connections or Criminal Connections
|
Spend only 1 day to use Connections or Criminal Connections.
|
—
|
Quick Disguise
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Deception
|
Set up a disguise in only half the time.
|
—
|
Quiet Allies
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Stealth
|
Roll a single Stealth check when sneaking with allies.
|
—
|
Rapid Mantel
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Athletics
|
Pull yourself onto ledges quickly.
|
—
|
Robust Recovery
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Medicine
|
Greater benefits from Treat Disease and Treat Poison.
|
—
|
Shadow Mark
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Stealth
|
Targets you’re following take a penalty to notice you.
|
—
|
Sow Rumor
|
|
Character Guide
|
Uncommon
|
General, Secret, Skill
| 2 |
expert in Deception
|
You spread rumors, which may or may not be true, about a specific subject.
|
—
|
Spirit Speaker
|
|
Pathfinder #175
|
Uncommon
|
General, Necromancy, Secret, Skill
| 2 |
expert in Nature
|
You know that when an animal dies, its spirit lingers briefly before moving on.
|
Quest for the Frozen Flame
|
Tattoo Artist
|
|
Secrets of Magic
|
Common
|
General, Skill
| 2 |
trained in Crafting
|
You can craft tattoos, including magical tattoos.
|
—
|
Terrifying Resistance
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 2 |
expert in Intimidation
|
+1 to spell saves from a creature you’ve Demoralized.
|
—
|
Tweak Appearances
|
|
Pathfinder #147
|
Uncommon
|
General, Skill
| 2 |
expert in Crafting
|
You can alter a creature's clothing to improve their social impact.
|
Age of Ashes
|
Underground Network
|
|
Advanced Player's Guide
|
Uncommon
|
General, Skill
| 2 |
expert in Society; Streetwise
|
Gather Information without drawing attention and gain a bonus to Recall Knowledge about that subject.
|
—
|
Unmistakable Lore
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Lore
|
Recall Knowledge about your Lore more effectively.
|
—
|
Ward Medic
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Medicine
|
Treat several patients at once.
|
—
|
Wary Disarmament
|
|
Core Rulebook
|
Common
|
General, Skill
| 2 |
expert in Thievery
|
+2 to AC or saves against devices or traps you trigger while disarming.
|
—
|
Wilderness Spotter
|
|
The Fall of Plaguestone
|
Uncommon
|
General, Skill
| 2 |
expert in Survival
|
Use Survival for your Initiative when in a specific terrain.
|
The Fall of Plaguestone
|
Know the Beat
|
|
Pathfinder #149
|
Common
|
Archetype, Skill
| 3 |
Zephyr Guard Dedication
|
You have been trained to investigate crimes.
|
—
|
Blessed Medicine
|
|
Book of the Dead
|
Common
|
Archetype, Fortune, Skill
| 4 |
Undead Slayer Dedication
|
Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead.
|
—
|
Dead Reckoning
|
|
PFS Guide
|
Common
|
Archetype, Concentrate, Skill
| 4 |
Pathfinder Agent Dedication; trained in Survival
|
You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above.
|
—
|
Diabolic Certitude
|
|
World Guide
|
Common
|
Archetype, Skill
| 4 |
Hellknight Armiger Dedication
|
Your Hellknight training drilled details of Hell’s denizens deep into your mind.
|
—
|
Distracting Flattery
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
Dandy Dedication; expert in Deception
|
You know how to maintain a good impression and manage your image, even while keeping uncouth company.
|
—
|
Eclipsed Vitality
|
|
Knights of Lastwall
|
Uncommon
|
Archetype, Skill
| 4 |
Assassin Dedication or Scout Dedication; master in Stealth
|
You shroud yourself in ashes that hide the vital essence sought by life-sensing undead.
|
—
|
Engine Bay
|
|
Guns & Gears
|
Common
|
Archetype, Skill
| 4 |
Vehicle Mechanic Dedication; expert in Crafting
|
You are practiced at working in vast garages of vehicles and can work on many machines at a time.
|
—
|
Familiar Foe
|
|
Knights of Lastwall
|
Common
|
Archetype, Skill
| 4 |
Lastwall Sentry Dedication; expert in Religion or Undead Lore
|
You regularly face off against undead and can identify many with a glance.
|
—
|
Fancy Moves
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
Gladiator Dedication; expert in Performance
|
You show off your fighting style to discourage your foes.
|
—
|
Fane's Escape
|
|
PFS Guide
|
Uncommon
|
General, Skill
| 4 |
expert in Stealth
|
A good getaway requires a good distraction.
|
—
|
Final Rest
|
|
Knights of Lastwall
|
Common
|
Archetype, Skill
| 4 |
Lastwall Sentry Dedication
|
As stubborn in death as you are in life, you vow you'll never aid your hated enemies.
|
—
|
Gear Gnash
|
|
Guns & Gears
|
Common
|
Archetype, Skill
| 4 |
Trapsmith Dedication; expert in Crafting
|
Snares you create have complicated inner workings that are quite difficult to disable.
|
—
|
Hidden Magic
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
expert in Arcana, Nature, Occultism, or Religion; Vigilante Dedication
|
You've learned to hide the magical auras of your gear.
|
—
|
Hideous Ululation
|
|
The Slithering
|
Common
|
Archetype, Skill
| 4 |
Oozemorph Dedication; trained in Performance
|
Your throat has multiple separate chambers that can give your voice an eerie echo.
|
—
|
Kreighton's Cognitive Crossover
|
|
PFS Guide
|
Uncommon
|
General, Skill
| 4 |
—
|
Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources.
|
—
|
Minion Guise
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill, Social
| 4 |
animal companion or familiar; expert in Deception; Vigilante Dedication
|
When you are in your social identity, you can also grant a social identity to an animal companion, familiar, or other minion.
|
—
|
Multilingual Cipher
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
Linguist Dedication; expert in Society
|
You use multiple languages to create and break codes.
|
—
|
Named Artillery
|
—
|
Guns & Gears
|
Common
|
Archetype, Skill
| 4 |
trained in Crafting
|
It is a tradition among artillerists to name the siege weapon most important to them and closest to their heart—much as a sailor on a ship, the weapon is their livelihood.
|
—
|
Orthographic Mastery
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
Loremaster Dedication
|
You understand the principles that underlie all written words, allowing you to read nearly any text.
|
—
|
Phonetic Training
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
Linguist Dedication; expert in Society
|
You can pronounce and repeat words with near-perfect accuracy even if you don't understand their meaning.
|
—
|
Power Slide
|
|
Guns & Gears
|
Common
|
Archetype, Move, Reckless, Skill
| 4 |
Trick Driver Dedication
|
You throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear.
|
—
|
Quick Mount
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
Cavalier Dedication; expert in Nature
|
You and your mount can spring into action at a moment's notice.
|
—
|
Reverse Engineering
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
expert in Crafting; Scrounger Dedication
|
You are able to reverse engineer items into formulas more effectively than most.
|
—
|
Rope Runner
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
trained in Acrobatics and Athletics; Pirate Dedication
|
You run and climb across ropes and rigging almost as easily as on the ground.
|
—
|
Settlement Scholastics
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
Archaeologist Dedication
|
Your studies open up new horizons.
|
—
|
Steel Skin
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
trained in Survival; Sentinel Dedication
|
You wear your armor like a second skin.
|
—
|
Sure Foot
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 4 |
Horizon Walker Dedication; expert in Acrobatics and Athletics
|
You know the secrets of moving in your favored terrain.
|
—
|
Thorough Reports
|
|
World Guide
|
Common
|
Archetype, Skill
| 4 |
Pathfinder Agent Dedication
|
Recalling Knowledge adds creatures to your list, granting you bonuses to Recall in future encounters.
|
—
|
Treat Condition
|
|
Advanced Player's Guide
|
Common
|
Archetype, Healing, Manipulate, Skill
| 4 |
Medic Dedication
|
You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition.
|
—
|
Analyze Idiolect
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 6 |
Linguist Dedication; expert in Deception and Society
|
You break down a specific individual's idiolect, memorizing their speech mannerisms and habits.
|
—
|
Craft Facsimile
|
|
PFS Guide
|
Common
|
Archetype, Skill
| 6 |
expert in Crafting; Pathfinder Agent Dedication
|
You're renowned for your ability to recover important items and sometimes that requires creating a stand-in.
|
—
|
Emerald Boughs Accustomation
|
|
Character Guide
|
Common
|
Archetype, Skill
| 6 |
Magaambyan Attendant Dedication; Emerald Boughs affiliation; expert in Society
|
You are comfortable and socially capable in almost any cultural context.
|
—
|
Forced Entry
|
|
Character Guide
|
Common
|
Archetype, Skill
| 6 |
expert in Athletics; Pathfinder Agent Dedication
|
You are trained to preserve the archaeological value of your location when entering.
|
—
|
Holistic Care
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 6 |
trained in Diplomacy; Treat Condition
|
You provide emotional and spiritual care.
|
—
|
Megafauna Veterinarian
|
|
Pathfinder #177
|
Common
|
Archetype, Skill
| 6 |
Mammoth Lord Dedication; expert in Nature
|
By heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings.
|
—
|
Resourceful Ritualist
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 6 |
Ritualist Dedication
|
You can cast difficult rituals that might otherwise be just beyond your skill.
|
—
|
Uzunjati Storytelling
|
|
Character Guide
|
Common
|
Archetype, Concentrate, Skill
| 6 |
Magaambyan Attendant Dedication; Uzunjati affiliation; master in a Recall Knowledge skill
|
You tell a quick story or begin telling a longer tale.
|
—
|
Advanced First Aid
|
|
Advanced Player's Guide
|
Common
|
General, Healing, Manipulate, Skill
| 7 |
master in Medicine
|
Use First Aid to reduce frightened and sickened condition values.
|
—
|
Aerobatics Mastery
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 7 |
master in Acrobatics
|
Improve your ability to Maneuver in Flight.
|
—
|
Ashen Veil
|
|
Knights of Lastwall
|
Common
|
Archetype, Manipulate, Skill
| 7 |
Knight Reclaimant Dedication; expert in Religion and master in Stealth
|
By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead.
|
—
|
Battle Cry
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Intimidation
|
Demoralizes foes when you roll for initiative.
|
—
|
Battle Prayer
|
|
Gods & Magic
|
Common
|
Divine, General, Skill
| 7 |
master in Religion; you follow a deity
|
Calling out to your deity, you recite scripture to harm a foe
|
—
|
Biographical Eye
|
|
Advanced Player's Guide
|
Common
|
General, Secret, Skill
| 7 |
master in Society
|
Intuit details about someone’s profession and residence.
|
—
|
Bizarre Magic
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Occultism
|
Your magic becomes more difficult to identify.
|
—
|
Bless Tonic
|
|
Gods & Magic
|
Common
|
General, Positive, Skill
| 7 |
master in Crafting; deity who grants heal divine font
|
You channel positive energy into restoratives that ward against harm
|
—
|
Bless Toxin
|
|
Gods & Magic
|
Common
|
General, Negative, Skill
| 7 |
master in Crafting; deity who grants harm divine font
|
You pour negative energy into toxins you create to further debilitate your targets
|
—
|
Consult the Spirits
|
|
Advanced Player's Guide
|
Common
|
General, Secret, Skill
| 7 |
master in Nature, Occultism, or Religion
|
Learn about your environment from resident spirits.
|
—
|
Disturbing Knowledge
|
|
Advanced Player's Guide
|
Common
|
Emotion, Fear, General, Mental, Skill
| 7 |
master in Occultism
|
Frighten foes with occult secrets.
|
—
|
Doublespeak
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 7 |
master in Deception
|
Pass a secret message to allies in your conversation.
|
—
|
Efficient Controls
|
|
Guns & Gears
|
Common
|
Archetype, Skill
| 7 |
Vehicle Mechanic Dedication; master in Crafting
|
By reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew.
|
—
|
Entourage
|
|
Character Guide
|
Rare
|
General, Skill
| 7 |
master in Diplomacy; Hobnobber
|
You have a small group of admirers who tend to follow you around while you’re in civilized settlements.
|
—
|
Environmental Grace
|
|
Gods & Magic
|
Common
|
General, Skill
| 7 |
master in Survival; deity who grants the cold, fire, nature, or travel domain
|
You rapidly adapt to environments through a combination of skill, meditation, and divine grace
|
—
|
Evangelize
|
|
Gods & Magic
|
Common
|
Auditory, General, Linguistic, Mental, Skill
| 7 |
master in Diplomacy; you follow a deity or philosophy
|
You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl
|
—
|
Expert Disassembler
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 7 |
master in Crafting; Scrounger Dedication
|
You can apply the same techniques you use to reverse engineer objects to disable them.
|
—
|
Fabricated Connections
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 7 |
Dandy Dedication; master in Deception
|
You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it.
|
—
|
Foil Senses
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Stealth
|
Take precautions against special senses.
|
—
|
Graceful Leaper
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 7 |
Acrobat Dedication; master in Acrobatics
|
Mass and muscle are meaningless when you leap; only grace and balance matter.
|
—
|
Impeccable Crafter
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Crafting; Specialty Crafting
|
Craft items more efficiently.
|
—
|
Influence Nature
|
|
Advanced Player's Guide
|
Common
|
Downtime, General, Skill
| 7 |
master in Nature
|
Influence the behavior of certain animals in the area.
|
—
|
Inventor
|
|
Core Rulebook
|
Common
|
Downtime, General, Skill
| 7 |
master in Crafting
|
Use Crafting to create item formulas.
|
—
|
Kip Up
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Acrobatics
|
Stand up for free without triggering reactions.
|
—
|
Paragon Battle Medicine
|
|
Legends
|
Rare
|
General, Skill
| 7 |
Battle Medicine; master in Medicine
|
Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine.
|
—
|
Party Crasher
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 7 |
Dandy Dedication; master in Society
|
You attend all the fashionable society parties, no matter how exclusive they might be.
|
—
|
Planar Survival
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Survival
|
Use Survival to Subsist on different planes.
|
—
|
Prepare Papers
|
—
|
Pathfinder #178
|
Common
|
Archetype, Skill
| 7 |
Alkenstar Agent Dedication; master in Society
|
You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority.
|
—
|
Propeller Attachment
|
|
Guns & Gears
|
Common
|
Archetype, Skill
| 7 |
Trapsmith Dedication; master in Crafting
|
You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears.
|
—
|
Push it
|
|
Guns & Gears
|
Common
|
Archetype, Skill
| 7 |
Trick Driver Dedication; master in Driving Lore
|
You can push your vehicle's performance beyond the limits envisioned by its makers.
|
—
|
Quick Climb
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Athletics
|
Climb swiftly.
|
—
|
Quick Recognition
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Arcana, Nature, Occultism, or Religion; Recognize Spell
|
Identify spells as a free action.
|
—
|
Quick Swim
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Athletics
|
Swim quickly.
|
—
|
Quick Unlock
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Thievery
|
Pick a Lock with 1 action.
|
—
|
Rapid Affixture
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 7 |
master in Crafting
|
Affix a Talisman in less time.
|
—
|
Read Shibboleths
|
|
Advanced Player's Guide
|
Common
|
Archetype, Linguistic, Skill
| 7 |
Linguist Dedication; master in Society
|
All communication is filled with slight tells and signals.
|
—
|
Sacred Defense
|
|
Gods & Magic
|
Common
|
Divine, General, Skill
| 7 |
master in Religion; you follow a deity
|
You call upon your deity to grant you their protective blessing
|
—
|
Sanctify Water
|
|
Gods & Magic
|
Common
|
General, Skill
| 7 |
good or evil deity; master in Religion
|
You imbue water with your deity’s blessing
|
—
|
Scholastic Identification
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 7 |
Archaeologist Dedication; master in Society
|
You have the knowledge needed to understand ancient texts and cultural artifacts.
|
—
|
Shameless Request
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Diplomacy
|
Make Requests of others with lesser consequences.
|
—
|
Slippery Secrets
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Deception
|
Evade attempts to uncover your true nature.
|
—
|
Speech of the Mammoth Lords
|
|
Pathfinder #177
|
Common
|
Archetype, Skill
| 7 |
Mammoth Lord Dedication; master in Diplomacy and Intimidation
|
You've learned the ancient tongue spoken by the creatures of the far north.
|
—
|
Subjective Truth
|
|
Advanced Player's Guide
|
Common
|
Archetype, Skill
| 7 |
master in Deception; Vigilante Dedication
|
Your disparate identities allow you to defeat magic that detects lies.
|
—
|
Swift Sneak
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Stealth
|
Move your full Speed while you Sneak.
|
—
|
Terrified Retreat
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Intimidation
|
Cause foes you Demoralize to flee.
|
—
|
That was a Close One, Huh?
|
|
Guns & Gears
|
Common
|
Archetype, Skill
| 7 |
Unexpected Sharpshooter Dedication; master in Deception
|
You laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle.
|
—
|
Voice Cold as Death
|
|
Knights of Lastwall
|
Common
|
Archetype, Auditory, Concentrate, Emotion, Fear, Mental, Skill
| 7 |
Knight Reclaimant Dedication; master in Intimidation
|
Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood.
|
—
|
Wall Jump
|
|
Core Rulebook
|
Common
|
General, Skill
| 7 |
master in Athletics
|
Jump off walls.
|
—
|
Water Sprint
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 7 |
master in Athletics
|
Stride across the surface of a body of water.
|
—
|
Diverse Recognition
|
|
PFS Guide
|
Common
|
Archetype, Skill
| 8 |
Pathfinder Agent Dedication; master in a skill used to Recall Knowledge
|
Your Pathfinder training allows you to quickly size up numerous threats.
|
—
|
Improvised Crafting
|
|
PFS Guide
|
Common
|
Archetype, Exploration, Manipulate, Skill
| 8 |
Swordmaster Dedication; expert in Crafting
|
You've learned to repair your equipment even in challenging circumstances, making use of what you have available.
|
—
|
Insistent Command
|
|
Pathfinder #152
|
Uncommon
|
Archetype, Skill
| 8 |
master in Nature; Animal Trainer Dedication
|
When you roll a success to Command an Animal, you get a critical success.
|
Extinction Curse
|
Recognize Threat
|
|
Character Guide
|
Common
|
Archetype, Skill
| 8 |
master in a Recall Knowledge skill; Pathfinder Agent Dedication
|
You quickly assess the threat so you can relay the information to your team.
|
—
|
Snap Out of It! (Pathfinder Agent)
|
|
PFS Guide
|
Common
|
Archetype, Skill
| 8 |
master in Medicine; Pathfinder Agent Dedication
|
Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses.
|
—
|
Unravel Mysteries
|
|
Character Guide
|
Common
|
Archetype, Skill
| 8 |
master in a Decipher Writing skill; Scrollmaster Dedication
|
You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things.
|
—
|
Emissary of Peace
|
|
Knights of Lastwall
|
Common
|
Archetype, Skill
| 10 |
Knight Vigilant; master in Diplomacy
|
Even when bloodshed is inevitable, you would rather see your foes surrender.
|
—
|
Masterful Obfuscation
|
|
PFS Guide
|
Common
|
Archetype, Skill
| 10 |
master in a skill with the Recall Knowledge action; Scrollmaster Dedication
|
You've mastered the art of deceiving others about your area of study.
|
—
|
Uzunjati Recollection
|
|
Character Guide
|
Common
|
Archetype, Skill
| 10 |
Uzunjati Storytelling; master in a Recall Knowledge skill
|
You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process.
|
—
|
Emergency Medical Assistance
|
|
PFS Guide
|
Common
|
Archetype, Manipulate, Skill
| 12 |
Swordmaster Dedication; master in Medicine
|
You've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires.
|
—
|
Recollect Studies
|
|
PFS Guide
|
Common
|
Archetype, Skill
| 12 |
Swordmaster Dedication; expert in a skill used to Recall Knowledge
|
You paid attention during your studies and remember the right way to attack various creatures.
|
—
|
Rugged Survivalist
|
|
PFS Guide
|
Common
|
Archetype, Skill
| 12 |
Swordmaster Dedication; master in Survival
|
You've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness.
|
—
|
Cloud Jump
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Athletics
|
Jump impossible distances.
|
—
|
Craft Anything
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Crafting
|
Ignore most requirements for crafting items.
|
—
|
Divine Guidance
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Religion
|
Find guidance in the writings of your faith.
|
—
|
Legendary Codebreaker
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Society
|
Quickly Decipher Writing using Society.
|
—
|
Legendary Guide
|
|
Advanced Player's Guide
|
Common
|
General, Skill
| 15 |
legendary in Survival
|
Increase your party’s travel speed through wilderness terrain
|
—
|
Legendary Linguist
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Society; Multilingual
|
Create pidgin languages to communicate with anyone.
|
—
|
Legendary Medic
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Medicine
|
Remove disease or the blinded, deafened, doomed, or drained condition.
|
—
|
Legendary Negotiation
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Diplomacy
|
Quickly parley with foes.
|
—
|
Legendary Performer
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Performance; Virtuosic Performer
|
Gain renown for your Performance Virtuosic Performer.
|
—
|
Legendary Professional
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Lore
|
Gain renown for your Lore.
|
—
|
Legendary Sneak
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Stealth; Swift Sneak
|
Hide and Sneak without cover or being concealed.
|
—
|
Legendary Survivalist
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Survival
|
Survive extreme conditions.
|
—
|
Legendary Thief
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Thievery; Pickpocket
|
Steal what would normally be impossible to steal.
|
—
|
Reveal Machinations
|
|
Pathfinder #147
|
Rare
|
General, Skill
| 15 |
legendary in Deception
|
You convince a creature that you played a minor but recurring role in its life.
|
Age of Ashes
|
Scare to Death
|
|
Core Rulebook
|
Common
|
Death, Emotion, Fear, General, Incapacitation, Skill
| 15 |
legendary in Intimidation
|
Scare a target so much, they might die.
|
—
|
Unified Theory
|
|
Core Rulebook
|
Common
|
General, Skill
| 15 |
legendary in Arcana
|
Use Arcana for checks for all magical traditions.
|
—
|