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PFS StandardMetal Scamp

The capricious and destructive metal scamps are self-appointed forces of entropy, taking great pleasure in indiscriminately wrecking everything around them, sometimes even to their own detriment. Metal scamps have a severe appearance, with pointed facial features and angular limbs, and their skin can be the color of any metal, often heavily oxidized as if by years of exposure to the elements.

Recall Knowledge - Elemental (Arcana, Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Metal ScampCreature 2

Small Elemental Metal 
Source Rage of Elements pg. 153
Perception +5; darkvision
Languages Talican
Skills Athletics +9, Stealth +7
Str +2, Dex +0, Con +2, Int -2, Wis +0, Cha +0
AC 17; Fort +9, Ref +7, Will +7
HP 30 (fast healing 2 (while touching metal)); Immunities bleed, paralyzed, poison, sleep; Resistances electricity 3
Speed 25 feet, fly 25 feet
Melee [one-action] claw +11 [+6/+1], Damage 1d6+2+2 slashingArcane Innate Spells DC 19, attack +11 (+4 dmg); 2nd magnetic attraction
Breathe Shrapnel [two-actions] (arcane, metal) The metal scamp breathes a 15-foot cone of jagged metal flakes that deals 2d4 slashing damage and 1d4 persistent bleed damage to each creature within the area (DC 19 basic Reflex save). The metal scamp can't Breathe Shrapnel again for 1d4 rounds.

All Monsters in "Elemental, Scamp"

NameLevel
Air Scamp1
Earth Scamp1
Fire Scamp1
Metal Scamp1
Water Scamp1
Wood Scamp1

Elemental, Scamp

Source Monster Core pg. 146
Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.

Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Conjuring Scamps

Scamps are a favorite target for lowlevel spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using scamps as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.

Sidebar - Related Creatures Other Scamps

The four scamps presented here are but the most common of their kind. Metal scamps can be found on the Plane of Metal and wood scamps on the Plane of Wood, although wood scamps are excited to spread throughout the Universe they've long been barred from.