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PFS StandardWarding AggressionSpell 3

Legacy Content

Abjuration 
Source Secrets of Magic pg. 140 1.1
Traditions arcane, divine, primal
Cast [two-actions] somatic, verbal
Duration up to 1 minute
You channel a magical ward through your attack and attempt to plant it on a foe. This ward increases your defenses against that foe, as long as you keep attacking that foe to maintain it. Make a melee Strike with a weapon or unarmed attack against a foe. In addition to the normal effects of the Strike, it has the effects below. Warding aggression ends if the foe you attacked dies or at the end of any turn in which you didn't hit that foe with a melee Strike.

Critical Success You gain a +3 status bonus to AC against the foe for 1 round and a +2 status bonus to AC against the foe for the remaining duration.
Success You gain a +2 status bonus to AC against the foe.
Failure You gain a +1 status bonus to AC against the foe.
Critical Failure You gain no additional effect.