Mythic Callings | Mythic Feats | Mythic Destinies


Immovable Object [one-action] Feat 14

Mythic Stance 
Source War of Immortals pg. 127
Archetype Eternal Legend
Prerequisites Eternal Legend Dedication; master in Fortitude or Reflex Saves

You plant your feet in a wide stance, resisting all movement not of your own volition. While in this stance and on the ground, you are immune to forced movement and if an effect would knock you prone, you aren’t knocked prone and can Step as a free action.

Immovable Object Leads To...

Unstoppable Force

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Stance:

A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first. After you take an action with the stance trait, you can’t take another one for 1 round. You can enter or be in a stance only in encounter mode. You can Dismiss a stance.