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There is a Legacy version here.

PFS StandardNuckelavee

When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World. This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back. Further enhancing its awfulness, not a patch of skin exists on the misshapen hybrid form, as though it survived its own flaying.

When a nuckelavee rides forth from its domain, it wreaks a trail of destruction across the land surrounding its path. Nuckelavees are considered among the cruelest and most monstrous fey, seen by some as just desserts visited upon those who would befoul the waters of their homes. A nuckelavee, however, doesn't discriminate between those who pollute and those who merely have the misfortune to be in the wrong place at the wrong time.

Despite their vile reputation among humanoids, nuckelavees are generally respectful of their fey counterparts. Once pollution has been cleansed and water fey like naiads return to a body of water, nuckelavees will peacefully withdraw.

Recall Knowledge - Fey (Nature): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

NuckelaveeCreature 9

Large Amphibious Fey 
Source Monster Core pg. 243
Perception +16; low-light vision
Languages Aklo, Common, Fey
Skills Athletics +19, Intimidation +19, Nature +16, Stealth +18, Survival +16
Str +6, Dex +3, Con +4, Int +1, Wis +3, Cha +4
Items +1 striking bastard sword
AC 28; Fort +19, Ref +16, Will +20
HP 190; Immunities disease, poison; Weaknesses cold iron 10
Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25Purity Vulnerability Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage to it and causing it to be sickened 2. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).Reactive Strike [reaction]
Speed 40 feet, swim 40 feet
Melee [one-action] bastard sword +21 [+16/+11] (magical, reach 10 feet, two-hand d12), Damage 2d8+12 slashing plus 1d6 poison and mortasheenMelee [one-action] jaws +20 [+16/+12] (agile), Damage 2d8+12 piercing plus 1d6 poison and mortasheenMelee [one-action] hoof +20 [+15/+10], Damage 2d6+12 bludgeoning plus mortasheenPrimal Innate Spells DC 28; 5th control water; 3rd toxic cloud
Rituals DC 28; 4th blight
Blight Breath [two-actions] (disease, poison, primal) The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 void damage to living creatures in the area with a DC 28 basic Fortitude save. A creature that fails also takes 2d6 persistent bleed damage. The nuckelavee can't use Blight Breath again for 1d4 rounds.Mortasheen (disease) The target can't recover from the fatigued condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants; Saving Throw DC 28 Fortitude; Stage 1 Carrier with no ill effect (1 day); Stage 2 drained 1 and fatigued (1 day); Stage 3 drained 2 and fatigued (1 day); Stage 4 deadTrample [three-actions] Medium or smaller, hoof, DC 28

Sidebar - Additional Lore Unfortunate Victims

Nuckelavees are equally delighted to murder and feed upon both hapless peasants and altruistic naturalists engaged in the process of cleaning up pollution. Indeed, those who would seek to purify such sites are often regarded as the greater threat by a nuckelavee, as without a befouled land to dwell in, the foul fey would wither away.