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PFS LimitedAcolyte

Underling clerics are still learning the tenets of their faith and answer to a superior priest. Their days are spent in devotion and learning, sequestered in temples.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Acolyte of NethysCreature 1

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 212
Perception +7
Languages Common
Skills Arcana +5, Crafting +5, Diplomacy +4, Occultism +5, Religion +7
Str +1, Dex +2, Con -1, Int +2, Wis +4, Cha +1
Items religious symbol of Nethys, religious text of Nethys, crossbow (10 bolts), staff
AC 15; Fort +2, Ref +5, Will +9
HP 16
Speed 25 feet
Melee [one-action] staff +4 [-1/-6] (two-hand d8), Damage 1d4+1 bludgeoningRanged [one-action] crossbow +5 [+0/-5] (range increment 120 feet, reload 1), Damage 1d8 piercingDivine Prepared Spells DC 17, attack +9; 1st harm, heal (x2), magic missile; Cantrips (1st) chill touch, detect magic, light, prestidigitation, read aura, shield
Cleric Domain Spells DC 17, 1 Focus Point; 1st cry of destruction

All Monsters in "Devotees"

NameLevel
Acolyte1
Priest6
Prophet2
Zealot4

Devotees

Source Gamemastery Guide pg. 212
Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.

Sidebar - Advice and Rules Spell Swap Example

To make a NE acolyte or priest of Urgathoa, you can use these spells. 3rd bind undead, circle of protection, harm (×3), vampiric touch; 2nd dispel magic, false life, ghoulish cravings; 1st bane, fear, ray of enfeeblement; Cantrips chill touch, detect magic, divine lance, guidance, shield; Cleric Domain Spell undeath's blessing

Sidebar - Advice and Rules Swapping Deities

Customize an acolyte or priest by matching their deity's alignment and favored weapon, adding the deity's divine skill at +14 (or +7), and swapping spells. An example appears on the facing page. (An acolyte gains only the 1st-level spells, domain spell, and cantrips, and has two 1st-level heal spells instead of three 3rd-level heal spells.) If you swap harm spells for heal, replace Healing Hands with the Selective Energy cleric feat.