All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardUlistul

Having replaced over half her body with scavenged and rebuilt parts, Ulistul is a patchwork juggernaut and stubborn survivor. Her pieces are in various colors, making it obvious even from a distance that not all her parts come from the same source.

Her golemcraft in mortal life and millennia of practice since grant her intuitive understanding of constructs, including ways to subvert or sabotage those machines' programming. When she does fight, it's most often to abduct a scholar or artificer whose talents she craves. In preparation for battle, she replaces her left hand with a long claw that resembles a hooked sword.

Recall Knowledge - Construct (Arcana, Crafting): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

UlistulCreature 11

Legacy Content

Unique LE Large Automaton Construct 
Source Monsters of Myth pg. 124
Perception +22; darkvision, statuesense (imprecise) 60 feet
Languages Auran, Common, Jistkan, Osiriani, Terran, Utopian; telepathy 100 feet
Skills Arcana +24, Athletics +21, Crafting +24, Diplomacy +18, Jistka Lore +24, Stealth +19
Str +6, Dex +5, Con +5, Int +7, Wis +5, Cha +3
Statuesense (arcane, divination) Ulistul built herself components granting her enhanced senses that can detect the location of other constructs and similar objects. She's aware of any constructs or inanimate statuary at the listed range.
AC 31; Fort +22, Ref +18, Will +24; +2 status to all saves vs. effects created by constructs
HP 165; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 10 (except adamantine)
Speed 30 feet
Melee [one-action] claw +23 [+18/+13] (lawful, magical, reach 10 feet), Damage 2d12+12 slashing plus 1d8 fireMelee [one-action] fist +23 [+19/+15] (agile, lawful, magical, reach 10 feet), Damage 2d10+12 bludgeoning plus GrabRanged [one-action] energy beam +22 [+17/+12] (fire, lawful, magical, range increment 60 feet), Damage 2d12+12 fireArcane Innate Spells DC 30, attack +22; 6th cloudkill, slow, summon construct; 5th secret chest, sending; 4th fly, resilient sphere (×2), shape stone; Cantrips (6th) message, shield, telekinetic projectile; Constant (6th) detect magic
Artificer's Command [free-action] Frequency once per round; Effect Ulistul directs one construct within 60 feet that can perceive her and has a level lower than hers, delivering helpful commands that improve its capabilities. The construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws.Artificer's Eye [one-action] (arcane, divination, scrying) Ulistul chooses one construct or statue she can currently perceive with a precise sense or with statuesense; usually, her only precise sense is vision. After choosing her target, she begins to perceive the target's surroundings as though she occupied its space. If the target is either an inanimate statue or a mindless creature, she can also verbally interact with nearby creatures (including issuing Artificer's Commands) or cause the target to move subtly, such as moving its mouth. This ability can be sustained indefinitely as long as Ulistul can perceive the target, though her visual stimuli from her own body are harder to process; she's dazzled when using her own senses for the effect's duration.Dismantler Ulistul's attacks against constructs and objects gain the deadly d12 trait and ignore up to 10 of the target's Hardness and resistances.Ivory Dictum [two-actions] (arcane, enchantment, incapacitation) Ulistul takes control of a construct within 30 feet. This has the effects of dominate (DC 32 Will) but can affect mindless creatures and ignores the target's golem antimagic, if any.